Networking BSP? -1 reply

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Darth_Gringo

ANNOYED DEVELOPER

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23rd March 2003

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#1 16 years ago

Is there a way to network the compiling process of q3map2 (radiant) to compile maps. My clan map has taken almost 5 days to compile so far. I have a render farm in my house that I use to animate files and I was wondering if there was away to use it for making bsp. I notice that bsp monitoring makes refernece to networking so I decided to ask.

:smokin: Darth_Gringo :smokin:




Claxon

GF makes me horny

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2nd November 2002

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#2 16 years ago

Um..... if It's taking 5 days there is seriously something wrong.I've made Very complicated maps and the longest I've ever had to wait for compiling was 12 hours and I even cut that down to just over 6 through the use of detail brushes etc. I've never seen anything for net-compiles in Radiant so You're probably out of luck. My suggestion is to go back into your map and optimise it. Use Detail brushes where ever you can, planety of caulked surfaces, Hint brushes to give the compiler a hand, It can even help if you try to keep your walls aligned to major gridlines (but that could take w ile to do on a map you've already made). If you need a tutorial on Detail brushes there's one at http://www.cydom.freeserve.co.uk/jk2web/

It's Really Taken 5 days?????




Darth_Gringo

ANNOYED DEVELOPER

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23rd March 2003

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#3 16 years ago

OK so far the map is maxed out on brushes. I am talking about a clan map with 14 dueling rooms (with different motif) (1 has a spinning fighting mat, another has glass platforms at different levels that can be broken, 2 rooms with dueling platforms over lava, A bar with breakable tables and chairs, 4 traditional dojos, 2 round rooms, a room with a sloped floor and etc....) a great hall, a throne room a council chamber and such.

I optimized it with detail brushes and such, and I don't know what a hint brush is. The map is quite large and I mean huge is small compared to how big this is. The map is caulked properly, by the way.

Stage 8 and Stage 9 of Passage Portal Flow takes almost 14 hours each the rest of the map is done in a few hours. So you figure it is taking on the p4 1.8 around 30 hours. On a pIII 600 I stopped the compile on day 6 after it just started stage 9.

So I guess how do I use hint brushes, and what are they?

:smokin: Darth Gringo:smokin: