I beleive that JA has a bit different humanoid skeleton. Ask ASk, he'll know better then me. Also http://www.lucasforums.com/showthread.php?s=&threadid=113987
tFighetPilotI beleive that JA has a bit different humanoid skeleton. i
I know: it has less bones...I'm animating too. Learnt how in one night... :deal:
Okies, say someone wanted to extract an anim from jk2 and put it into jk3? How?
If it was an anim that causes damage, how would you make it cause damage when executed?
OK. I'll be very precise: 1 - It's impossible (for now) to extract animations from the jk2's GLA file and reintroduce it in JA's GLA. 2 - It isn't the animation that cause damage but the source code tell the game that for that animation the blade will cause damage... 3 - if you want to make a completely new animation with a completely new function You need the source code and someone that knows how to mod the C++ code...
Nice signature... but bad english... :uhm:
Crap...would someone please remake the kick animations from jk2, and someone (else, maybe) program with c++ the damage attributes? I REALLY need these for a map I am making.
Oh...BTW N3G1@ : HuKeD on fOnIx wErkeD fOrE I
ilikenwfOh...BTW N3G1@ : HuKeD on fOnIx wErkeD fOrE I
I don't understand a word... Anyway, now your english is perfect. And at last the source code isn't out yet (and I'm not sure that It'll be released...).