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N3G1@

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13th March 2003

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#1 15 years ago

first question: Is it possible to delete the speed effect keeping kyle faster than the others? I'm talking about SP.:sleep:




aidy1972uk

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2nd April 2003

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#2 15 years ago

Try typing g_speed in console

It will tell you default number and what its set at, assuming its same command thats in multiplayer.

Then just type g_speed newnumberhere

You may have to enable cheats using helpusobi 1.

Give it a go.




kylek

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22nd March 2003

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#3 15 years ago

I can't use "helpusobi 1" i have to use "devmap mapname" cause it says the cammand does not exist or it does not do anything.

To open console hold shift and press the button left of 1

Just incase cause some people know and some don't.




N3G1@

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#4 15 years ago

Thanks a lot. Second question:dropsjar: Is it possible to make a custom hud? I'd like to make something like the force hud seen in Df2:JK, but made better...:uhm:




aidy1972uk

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#5 15 years ago

Not sure on HUD never really looked...

Did the other one I posted work?

Just curious!




LuNaTiiZ

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16th November 2002

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#6 15 years ago

It IS very possible to make a new HUD... I'm making one to look like the one seen in the Jedi Academy trailer...

Just open Assets0.pk3, go to gfx->hud and change the stuff there!




N3G1@

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#7 15 years ago

Thanks, but I'm not sure. Shouldn't I have to change the shader too? Coming back to the first question, I wrote wrong: for the speed effect to delete I meant the effect that deforms the map and the players. Anyway, the cg_speed command just make kyle walk and run for a "longer distance". The final result I want to get is that kyle walk or run as always with the shadow behind him, and the others walk and run slowly.




LuNaTiiZ

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#8 15 years ago

No need to switch the shader unless you want it to have a cool effect like glowing, or a reflection...

I dont know about the other thing...




N3G1@

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#9 15 years ago

Well, I've tried to change the hudright_innerframe, but there's still the red thing of the datapad, and I can't delete it (I can't find it too) anyway, I'm leaving an attached JPG to show what I wanna do: the lower-right hud with a nice "force style". The problem is that when I'm changing the "force_tickx.tga" the game always put them in an arc order (I don't know how to say that, I hope you understood...).