Origin Brush for elevators -1 reply

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Runecaster2

I don't spend enough time here

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1st August 2003

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#1 15 years ago

I was reading in an elevator tutorial that you need an origin brush for the elevator inorder for it to work. Ive looked all over and i cant figure out how to make an origin brush and then group it with the elevator, can someone help me?




Runecaster2

I don't spend enough time here

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1st August 2003

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#2 15 years ago

:feedback:




Hxcforchrist17

I'm too cool to Post

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7th August 2003

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#3 15 years ago

Hey dude i dont know why anyone hasn't replied yet, but the way to get to the origin is to go under textures and load the system or sometimes the common textures and look at all the textures the origin one is yellowish orange and says origin and you put the origin brush in the middle of the elevator brush, select both and press shift+ K, but i usually dont use an origin brush for my elevators but i might start, it could help but there you go.




Apollyon

bye-bye for a moment

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30th June 2003

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#4 15 years ago

You can make automatic elevator, that is the func_plat, which needs no origin (only height parameters). It works when you put your foot onto it.

Then if you want to do a elevator that goes continually up and down, you need an origin brush indeed. First buid your elevator (let's say a mere parallelipipede), then make an little cube and put on wherever you want, on the futur elevator or in. (better on, at the center). then apply the origin (system) shader to this little cube. Then select both the origin and the rectangle, and make them func_train. Then put two path_corners, on up and one down, link them to one anaother, then like the func_train to the path_corner you want it to begin at. You will have an automatic elevator going continually up and down.

Now if you want an elevator commanded by switches, instead of making a func_train, make a func_static, put two ref_tag instead of two path_corner, and link a switch to a scriptrunner. If you have called your elevator "elev" (script_targetname), and the ref tag located downway "down" (targetname), this is the script you have to create if you want the elevator to go down in ten seconds :

affect ( "elev", /*@AFFECT_TYPE*/ FLUSH ) { move ( $tag( "down", ORIGIN)$, 10000.000 ); }

For the up, same thing with "up" instaed of "down" For the Richdiesal's tutorial backup, go there

Good luke :cya: !