PLEASE HELP!!!! JK2 Raidiant -1 reply

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hobmoblin

Currently: Learning to model

50 XP

26th April 2003

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#1 15 years ago

Can somebody please help me jk2raidiant wont compile properly i installed it correctly but it wont make a .bsp file. the console says this ( I use bsp fullvis (extra)

================== Running bsp command...

C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -bsp C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base/maps/map.map

C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -vis C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base/maps/map.map

C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -light -extra C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base/maps/map.map

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\BASE\MAPS>C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -bsp C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base/maps/map.map

SoF2Map v1.0c (c) 2000 Raven Software Inc.

---- BSP ----

usage: sof2map -bsp [options] mapfile

-v // Verbose output for world model

-threads n // Set to the number of processors in your system

-verboseentities // Verbose output for submodels

-notjunc // Do not add in vertices required to fix t-junctions

-nosubdivide // Don't tessalate surfaces or split surfaces for fog

-nowater // Removes brushes with a content of water or lava

-nofog // Don't split drawSurfs for fog

-nocurves // Do not parse patches

-nodetail // Removes brushes marked detail

-fulldetail // Make detail brushes structural

-vertexlighting // Make the whole map vertex lit only

-showseams // Show the seams on the terrain

-samplesize n // Set the lightmap pixel size to NxN units

-chopsize n // Set the chop size of the map (default is 1024)

-leaktest // Quick exit if the map leaked

-onlyents // Only update entities

-expand // Writes out expanded.map which is 16x original size

-rename // Renames the misc_model shaders to append them with _BSP

-fakemap // Writes out fakemap.map as all the brushes without entities

-tmpout // Prepends "/tmp" to the .gl output file

-tempname name // Used with remote bsping (Do not use)

-glview // Write a .gl output file

-draw // ??

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\BASE\MAPS>C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -vis C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base/maps/map.map

SoF2Map v1.0c (c) 2000 Raven Software Inc.

---- Vis ----

usage: sof2map -vis [options] bspfile

-v // Verbose output

-threads n // Set to the number of processors in your system

-distancecull n // Set the distance cull (overriding the worldspawn value)

-fast // Enable fastvis

-nopassage // Use portal based vis (instead of passage-portal)

-passageOnly // Use passage based vis

-merge // Attempt to merge leaves but not through hints

-nosort // Do not sort by portal complexity

-saveprt // Do not delete portal file on exit

-tmpin // Prepends '/tmp' to the input filename

-tmpout // Prepends '/tmp' to the output filename

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\BASE\MAPS>C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -light -extra C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base/maps/map.map

SoF2Map v1.0c (c) 2000 Raven Software Inc.

----- Lighting ----

Extra detail tracing

usage: sof2map -light [options] mapfile

-v // Verbose output

-threads n // Set to the number of processors in your system

-notrace // Don't cast any shadows

-novertex // Don't calculate vertex lighting

-nogrid // Don't calculate light grid for dynamic model lighting

-nosurf // No tracing against surfaces

-patchshadows // Enable calculation of shadows for patches

-border // Adds debug border to lightmaps

-extra // Enable super sampling for anti-aliasing

-extrawide // Same as extra but smoothen more

-area f // Set the area light scale to f

-point f // Set the point light scale to f

-samplesize n // Set the lightmap pixel size to n x n units (Default 16)

-dump // Dump occlusion map

completed. Run time was 0 hours, 0 minutes and 1 seconds




Mercenary

Bounty Hunter

50 XP

25th June 2002

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#2 15 years ago

Get GtkRadiant here

http://qeradiant.com/

It comes with q3map2, a better compiler. It has bsp monitoring and it usually lets you know if you have an error. When you compile with q3map2 use one of the top three compile options in the list for final compile. The second half of the list if for sof2map, the compiler you're using now.




hobmoblin

Currently: Learning to model

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26th April 2003

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#3 15 years ago

OK thanks