radiant help -1 reply

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Darkblade89

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14th August 2002

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#1 15 years ago

When i use a misc_model entity, the model doesnt show up, or it does show up but has no textures... anyone have any idea why????? :confused:




Darkblade89

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#2 15 years ago

i normally get a "unable to open C:\ (ect) "




Diablo666

Helpfull Mapper

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4th September 2002

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#3 15 years ago

do you use jk2 or GTK radiant ?




Darkblade89

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#4 15 years ago

lol ok now i got two brushes(actuly several, it was clipped) and now, the brush isnt solid!?! i tried clicking on top right, make brush solid, it had no efffect whatsoever!




Darkblade89

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#5 15 years ago

damnit this is annoying me. this is the only brush taht turned out non solid




Darkblade89

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#6 15 years ago

anyone? lol




EXiT

7o'nine

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11th April 2002

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#7 15 years ago

Select the entity. Press 'n' On the bottom you will find 8 boxes like:

135 | 90 | 45 180 | | 360 225 |270 | 315

Click on one of those buttons to rotate it.

If you want a custom angle, do this:

Key: angle Value: ### (Where ### is any number between 0 and 360)

Press 'Enter' and the model will rotate. (this is for model rotation in one plane only though) To rotate a model in all axes do this:

Key: angles Value: ### ### ### (Where the ### represent the X, Y and Z angles respectively)

EXiT




Darkblade89

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#8 15 years ago

ooh cool. thanks man, but i reconfigured my brushes so that the angle of the entity works for me :/ lol. what about the unsolid brush?




EXiT

7o'nine

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#9 15 years ago

Umm.. the unsolid thing... I'm not too sure But it could be the shader/texture you're using?? Some shaders define a brush to be unsolid (like water, etc.) So try applying a basic texture to the brush and see if it becomes solid. If it does, then it means your shader is making it unsolid.

If it's not the shader.. then I really don't know. Try deleting the brush(es) and remake that part?

EXiT