Saber blade pointed wrong -1 reply

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Flamegrape

fnord

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6th July 2002

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#1 15 years ago

I've been working on a saber that is compatible with various mods. But no matter what I do, the blade of the saber is pointed 90 degrees to the right. No matter which way I rotate the tag_flash in MilkShape or MAX, it's always pointed the wrong way. I can move the tag around and this change of position is reflected in the game. But no matter which way I rotate it, it's always pointed 90 degrees to the right. I can't figure this out.




billy_g

Onet**e w*ngster

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30th August 2002

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#2 15 years ago

buddy U just made a mod. now only if U could make a pitchfork for it. U MADE A MOD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!




Flamegrape

fnord

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6th July 2002

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#3 15 years ago
Originally posted by billy_g buddy U just made a mod. now only if U could make a pitchfork for it. U MADE A MOD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

With all due respect, I have no idea what you're talking about. :fistpunch:




Flamegrape

fnord

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#4 15 years ago

Nobody has had a problem like this before?




billy_g

Onet**e w*ngster

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30th August 2002

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#5 15 years ago

no nobody has bu u just made a mod u can call it sidwayssaber mod. it would be abit funky playing with a sidwayssaber.and as I sade befor buddy U just made a mod




Flamegrape

fnord

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#6 15 years ago
Originally posted by billy_g no nobody has bu u just made a mod u can call it sidwayssaber mod. it would be abit funky playing with a sidwayssaber.and as I sade befor buddy U just made a mod

No, I want to make a normal lightsaber like dozens of other people have done. And who have probably had this same problem but are not bothering to read this thread. :(




EXiT

7o'nine

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11th April 2002

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#7 15 years ago

Alll I can think of is the tag_flash is on the wrong axis.

How does it look now? Is it perpendicular to the hilt? Is it parallel to the hilt?

_____ | | | | | | \ \ (__)

or is it like |\ | \ | \ |___\ | | | | | | \ \ (__)

My sketchy drawings lol.. but yea, the only thing that could be wrong is the orientation of the tag.

EXiT




Flamegrape

fnord

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#8 15 years ago

Originally posted by EXiT Alll I can think of is the tag_flash is on the wrong axis. How does it look now? Is it perpendicular to the hilt? Is it parallel to the hilt? _____ | | | | | | \ \ (__) or is it like |\ | \ | \ |___\ | | | | | | \ \ (__) My sketchy drawings lol.. but yea, the only thing that could be wrong is the orientation of the tag. EXiT

The tag_flash is perpendicular to the axis of the saber. And the saber is pointing straight up. The model and tags are in the exact same orientation as the model and tags in the models\weapons2\saber\saber_w.glm, as was instructed in the various tutorials and posts. In fact, I've used the tags from the model and half a dozen other saber models until I was convinced that this was not the problem.

I can move tag_flash around. I can move it so that it is 3 feet in front of the saber, or 10 feet behind, or 5 feet below, whatever. But it is always tilted 90 degrees to the right. ALWAYS. It doesn't matter which way I have the tag_flash oriented. It makes absolutely no difference whatsoever which way the tag_flash is pointing. It always stays titled 90 degrees to the right. :uhoh:




Flamegrape

fnord

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#9 15 years ago

I found the answer to my problem over at LucasForums. Just in case anyone else has this problem and is searching for a solution here, this is what was told to me:

Originally posted by Charon Okay, here's the trick. The tutorials on tag_flash seem to be jacked up pretty universally. Instead, point the long end of tag_flash downward into your saber, the blade should emit from the shortest side. As such; Blade emmision point. | ___V____ | | | | | | | |/ That's how I had to do it. Using Gmax, and translating it through the JK2 MDLview. It seems that it may behave differently when different programmes are used to create it. I dunno. Hope this works for you. --Charon