saber hud help -1 reply

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yesmymaster

I'm too cool to Post

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26th June 2003

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#1 15 years ago

im making saber huds and stuff, fixing them up i unzip the saberstylestong,medium, fast jpg's i edit them up a bit i go to zip them up into a pk3 but when i open the pk3 it wont say the path is gfx/hud blah blah blah it has no path and when i load up JK2 it hasnt been edited what do i do???




Xemoka

The Flying Purple People Eater

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11th May 2003

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#2 15 years ago

Make sure you are using PAKSCAPE. You can get it from the Jedi Knight SDK files. (url = http://www.jk2files.com/file.info?ID=2433 OR http://www.jk2files.com/file.info?ID=2888 (i can't remember which one it is in though :S) at jk2files.com). WinZIP can make odd errors when packing, and if you use WINDOWSXP zip it just wont work. Plus PAKSCAPE can easily make file hiarchy inside the window




Darkblade89

Addicted to GF

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14th August 2002

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#3 15 years ago

I've always used Winzip just fine.....




kylek

Helpful Mind

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22nd March 2003

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#4 15 years ago

The tools are SDK and jk2radiant is the file.info?ID=2888 ending.




Link164

Bounty Jedi

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11th May 2003

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#5 15 years ago

ii using the xp zip and it works fine just mark the map and choose zip from the menu and it saves with directory path and everything and winzip works fine 2 only if u do it the right way (with wildcards).




DBerko

Im IMALES,also known as Drizzt

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1st July 2003

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#6 15 years ago

I was changing heavy repeater pic in hud and when i start game it says that .tga file need to be top-to-bottom or doesn't need i don't know,but something like that. what's the problem?