saveing model.glm...HELP -1 reply

  • 1
  • 2

Please wait...

AOD_Tyrant

Privet First Class

50 XP

13th June 2003

0 Uploads

72 Posts

0 Threads

#1 15 years ago

okay. i got MilkShape 3D 1.6.6. and i got the plug in from JK2 files.com. and i cant save it...can some one help me?




The Raitenks

I SKIN therefore I AM

50 XP

3rd January 2003

0 Uploads

1,406 Posts

0 Threads

#2 15 years ago

...that's the prob everyone has. u can't do any playermodeling in milkshape, because there is only an IMporter for it, no EXporter, so you could covert them to glm with md3view, but u still would have to animate it, apply it to a skelleton, weight it etc.

get 3dsmax, become a weapon-only modeler or give it up completely, like i did... :(




AOD_Tyrant

Privet First Class

50 XP

13th June 2003

0 Uploads

72 Posts

0 Threads

#3 15 years ago

......:(...i cant even save it as a quake 3...it says i cant find the control...and if i get it fixed were do i find a quake 3 model viewer...




DBerko

Im IMALES,also known as Drizzt

50 XP

1st July 2003

0 Uploads

265 Posts

0 Threads

#4 15 years ago

what do you can't save model or plugin? if it's plugin it already exist in milkshape3d 1.6.6 so u don't need to save it. if it's model you working on then you need to generate control file for quake 3,export as .md3 (use the same name for .qc file and .md3 file) after that u need to open .md3 file in md3view and export it as .glm. for detailed informations find some milkshape jediknight modelling tutorials. BTW you can only model weapons u need to get 3dsmax or gmax(haven't got .glm plugin) for modelling players.




AOD_Tyrant

Privet First Class

50 XP

13th June 2003

0 Uploads

72 Posts

0 Threads

#5 15 years ago

...say that again...




The Raitenks

I SKIN therefore I AM

50 XP

3rd January 2003

0 Uploads

1,406 Posts

0 Threads

#6 15 years ago
Originally posted by DBerko what do you can't save model or plugin? if it's plugin it already exist in milkshape3d 1.6.6 so u don't need to save it. if it's model you working on then you need to generate control file for quake 3,export as .md3 (use the same name for .qc file and .md3 file) after that u need to open .md3 file in md3view and export it as .glm. for detailed informations find some milkshape jediknight modelling tutorials. BTW you can only model weapons u need to get 3dsmax or gmax(haven't got .glm plugin) for modelling players.

lol, that's the complicated form of what i said




AOD_Tyrant

Privet First Class

50 XP

13th June 2003

0 Uploads

72 Posts

0 Threads

#7 15 years ago

ooo




AOD_Tyrant

Privet First Class

50 XP

13th June 2003

0 Uploads

72 Posts

0 Threads

#8 15 years ago

How About Some one who can save...get me on AIM at AOD ProudLight, and i can send it to you, and you can save it...




The Raitenks

I SKIN therefore I AM

50 XP

3rd January 2003

0 Uploads

1,406 Posts

0 Threads

#9 15 years ago

ask LightNinja, i think he would do it for you.




AOD_Tyrant

Privet First Class

50 XP

13th June 2003

0 Uploads

72 Posts

0 Threads

#10 15 years ago

...




  • 1
  • 2