Skinning on a Mac -1 reply

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CountZeroInterrupt

I don't spend enough time here

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8th April 2003

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#1 16 years ago

i take it that, no matter what platform you use, you can skin as long as you have photoshop or similar programs. but how do you do skin with photoshop???:confused:




Mattalorian

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20th February 2003

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#2 16 years ago

It's possible. One of my friends did it on his Mac. I don't know how though.




TradRedav

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#3 16 years ago

i have no clue how a mac works, but you open the picture files you want to edit in photoshop or whatever and draw squiggly lines ll over it :D well, that's the basics without getting into windows-specifics




CountZeroInterrupt

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#4 16 years ago

should i use the skins in the assets0.pk3 file in the base folder? Because i unzipped it and i found flattened character skins




TradRedav

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#5 16 years ago

well, do you see ,for example. in folder 'luke' an assortment of picures ( .jpg s and .tga s) a model.glm and a model_default.skin model_red.skin and model_blue.skin? edit the picture files




CountZeroInterrupt

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#6 16 years ago

i see thx trad! (and mattalorian;) )




Mattalorian

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#7 16 years ago

All the skin files are read from a flat diagram in the pk3, although no one knows how the game reads it. :confused:




TradRedav

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#8 16 years ago

UV mapping (or UVW-i can never remember) when a modeller maps his model out, he flattens the polygons out to be flat (er, reduntant...) the game reads the UV mapping and re-3d-izes it by undoing the flattening

No one, huh? :p

that's a guess, there :) but i'm pretty sure it's close, if not right