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crowy

Padawan Carpenter

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20th December 2002

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#1 16 years ago

how do i make my own stances? i dont know f*** all about it but i want my own!!! what will i need? how do i do it? etc etc!!!




crowy

Padawan Carpenter

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20th December 2002

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#2 16 years ago

please help me whinge whinge




sparkyisgod

Addicted to GF

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26th October 2002

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#3 16 years ago

I think you need to modify amimations.cfg or humanoid.gla, but I look at one of those and a animation is represented by numbers so you would need to know what numbers represent what movements...




crowy

Padawan Carpenter

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20th December 2002

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#4 16 years ago

oh well.. that went down hte shitter




aidy1972uk

As Helpful as I can be

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2nd April 2003

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#5 15 years ago

LMAO!!!

hehe

Get the jk2editing tools (both versions) when you've got em and put in right place (check readme files) then extract the two files in assets0.pk3 that have the path models/players/_humanoid using folder names to the base folder.

Now extract desired model to base as well. eg models/players/kyle (all files) then open modview and select kyle's model.glm

you should now see kyle in right hand window looking stunned!

in left hand window, open subtrees and you'll find animation sequences you can play them all in a row or you can double click a specific one and see what it does.

now make a copy of the animation.cfg else where in same directory structure (as you would a skin) change appropiat numbers pk3 it and sling it in base load up mp game and see what you've created!

Hope this is any help




crowy

Padawan Carpenter

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20th December 2002

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#6 15 years ago

okay ima sound dumb i was once told to use modview and all that, but i only havwe that one tool pack and i dont know hte link to the other one....




aidy1972uk

As Helpful as I can be

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2nd April 2003

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#7 15 years ago

This is the first release of the tools

And this is the second release.

I'd suggest getting both and run the buildvms.bat file that can be found in gamedata/tools once installed.

To use mod view you then need to extract the two files that are in the "models/players/_humanoid" directory to your base folder (making sure your using folder names)

Then extract the player skin's files of your choice (all of them) to same place.

Open modview click open and find the model.glm file in the skin you extracted folder.

You should be done then, and in the left hand window you will see a directort tree, go to last one and it will show you every animation sequence available

Have fun.




crowy

Padawan Carpenter

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20th December 2002

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#8 15 years ago

it had some f***ed up error... ill blame xp!!!




aidy1972uk

As Helpful as I can be

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2nd April 2003

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#9 15 years ago

I THINK I may know your problem, try again and tell me the exact error your getting and I'll tell you if my thoughts are correct!




crowy

Padawan Carpenter

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20th December 2002

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#10 15 years ago

R_LoadMDXM: missing animation file models/players/_humanoid/_humanoid for mesh model.glm




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