Textures are wrong, please help -1 reply

Please wait...

KevinCoyle

I don't spend enough time here

50 XP

21st July 2002

0 Uploads

23 Posts

0 Threads

#1 16 years ago

I just finished my model, and it looks fine in 3dmax, but when I convert it into a glm and use the model in the game, the textures appear all wrong. the textures are there, but there in all the wrong places. Anyone have any idea what might be causeing this?

I could provide some images if it would help any




zaklamp

The forums staffers think I'm Cool

50 XP

25th June 2002

0 Uploads

187 Posts

0 Threads

#2 16 years ago

although i'm not sure, i think you uvmapped it incorrectly, or just proceeded to skin your uvmaps incorrectly when you started