I just finished my model, and it looks fine in 3dmax, but when I convert it into a glm and use the model in the game, the textures appear all wrong. the textures are there, but there in all the wrong places. Anyone have any idea what might be causeing this?
I could provide some images if it would help any
although i'm not sure, i think you uvmapped it incorrectly, or just proceeded to skin your uvmaps incorrectly when you started