I just have one question -- how do you make a transparent texture? I hate, hate, hate Tavion's 'bun' on her head, and I can't seem to use a surface file to turn it off. I've tried creating a transparent alpha channel for the bun-area in a TGA file, using Photoshop 7 (and Paint Shop Pro 7) but I must be doing something incorrectly because the 'bun' still shows up in game.
Any suggestions would be most helpful, thanks!
If u are talking of those feathers she has u can turn it off by going to the model_default and replace this line "head_feathers,models/players/tavion/feathers.tga" by this one "head_feathers,models/players/tavion/nodraw You can always check what surfaces can be turned off by using Modview, hope it helps :)
Or you can just replace the file pathname to the feather with "clear. An invalid pathname will make it disappear, I use clear.
Both will work, do as u wish :agreed:
Thanks for the info...
Actually, I'm not talking about the feathers. I've successfully turned those off. She has a 'bun' as well though; the 'bun' texture is part of her head texture, so I can't 'surface it out' like I can with the feathers. I was wondering if I could create a transparency over the section where the bun texture is located. I guess I just need to know how to correctly make part of a tga file transparent -- if that will even work in game.
Thanks again for the replies.