Using Saber Hilts from DuelersMod in SP -1 reply

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superflytnt

I'm too cool to Post

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10th May 2003

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#1 15 years ago

Does anyone know how to use saber hilts from DuelersMod or OmniMod in SP? In OmniMod, you can create a single .pk3 from the hilts for the one you want, but it sometimes doesn't show the shaders.




Xenomorph VIP Member

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8th July 2002

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#2 15 years ago

You can't. Those mods edit the source code, and source hasn't been released for SP yet. (still)




8_Balller

I see holes like eyes!

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7th April 2003

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#3 15 years ago
Originally posted by Xenomorph You can't. Those mods edit the source code

i dont think superflynt wants to use the mod, just a hilt from it. i assume u know how to ,make the pk3 to change the sp hilt model, so just copy the Entire shaders folder into the correct place in the pk3, i havnt tried it, but it SHOULD work




superflytnt

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10th May 2003

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#4 15 years ago

Yeah, I did that. Even with the shader in the .pk3 file, there is a conflict somewhere. You can load the mod and run SP (although most of the mod functions won't work with the SP source code) the skin and shaders for the hilt show up. However, it will override any other saber mod (changing saber blades/colors, etc.) you have in your base folder. Just wondering if I am missing something from the .pk3. you would think it would work....