uv map skinning theory -1 reply

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I want to be like the Admins

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2nd July 2002

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#1 16 years ago

questions, as i understand it; Some tuts say to segment the model to prepare it for skinning. Then they say re-attach it and make a clone. At this point I found some differ. Some unwrap the segments manually to a 2d plane, then unwrap. Others apply an unwrap modifier then manipulate the vertices in the edit uvw window. 1.)is any method better than the other? 2.)what's the purpose of the clone? 3.)why re attach all the segments of the mesh after you have flattened them out? 4.)one tut said to re-assemble the segments of the model and wrap it rite around the clone and weld vertices. what is the purpose of that? 5.)is it just a matter of manipulating the verticies in the uv editor until there is no distortion-and your done? or is there a step to complete the process of associating the skin with the mesh?

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