Does anyone remeber back in jk2 SP where theres that obstacle course before u fight Desann? And how theres that wall that moves about a bit and how u have to walk through it? I would like to make something similar to that in my map, but i do not know how. I am guessing it has something to do with no_clip but other than that i do not know how to put it into effect. Could somebody enlighten me?
You can make a shader. But there is easier way:
When you are making map, texture whole brush with system \ nodraw DO NOT us nodraw_solid Then, texture one side of brush with a texture you want to be notsolid
Actually, it has to be nodraw_nonsolid on all sides but one. Otherwise, there is no shader that is nonsolid, making it a non-walkthroughable brush.
I asked this question ages ago. At least I have found it as I have always been waiting to find out. Thanks if this works. :bows:
uhh sorry i havent replied... didnt send me an email notification. uhh yeah thanks i might have to try it. ill get back to you on that
http://www.gamingforums.com/showthread.php?p=991000#post991000 About notifications...
And how's your map going?
meh, slow progress about a few brushes a day. too much stuff to do i never get time...