Who knows how BehavED works? -1 reply

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Dark Maul

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14th November 2002

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#1 15 years ago

I cannot figure it out. I am trying to give jan forcejump level 2, but i have no idea what the heck i'm doing. Can anyone help?




tFighterPilot

Force Using Dictator

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8th April 2003

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#2 15 years ago

Double click Affect to bring it to the Script Flow

Double click twice on Affect in the Script Flow to bring out options.

Write jan near affect and click ok.

Double click on set (the upper one)

On it's options, click on SET_FORCE_JUMP_LEVEL

Click on Re-Evaluate

Choose 2 from the other thing.




tFighterPilot

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#3 15 years ago

Forget all I said.

It's impossible to do it with BehavEd




kylek

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21st March 2003

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#4 15 years ago

You can do it i have a tutorial for it here: http://mapping.jediknightii.net




Link164

Bounty Jedi

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#5 15 years ago

BehavED of curiousit what can u do with it im interested 4 my sp mod and where can i get it.




kylek

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#6 15 years ago

BehaveED is a verry good program thats what is used in a lot of adventure mods that have maps in like ladder - x-mas story.

That tutorial tells you how to do that force power thing and change how much health you have when you start.

BehaveED comes with these = http://www.jk2files.com/file.info?ID=2888




Link164

Bounty Jedi

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#7 15 years ago

is it just 4 use with standalone maps as im not a mapper i just wondered if theres a possibilty 2 chagne jan or some1 else in normal jk2 maps.

the sp mod im making is just a sp model changer so i dunno.

but the file might b uselful anyway with the other programs so thx 4 the link.




tFighterPilot

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#8 15 years ago

I got an idea, you can take kejim_post\start_level.txt which is inside SPscripts.zip inside the tools folder.

Modify it, copmile it inside scripts\kejim_post




tFighterPilot

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#9 15 years ago

Those tutorials would be useless to him anyway, since he's trying to change it in an alreay made level.




Dark Maul

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#10 15 years ago

So is this what i should put into the script?

affect ( "jan", /*@AFFECT_TYPE*/ FLUSH ) { set ( /*@SET_TYPES*/ "SET_FORCE_JUMP_LEVEL", /*@FORCE_LEVELS*/ "2" ); set ( /*@SET_TYPES*/ "SET_FORCE_LIGHTNING_LEVEL", /*@FORCE_LEVELS*/ "3" ); set ( /*@SET_TYPES*/ "SET_SABER_OFFENSE_LEVEL", /*@FORCE_LEVELS*/ "3" );

and so on?

What would the command be to give her a saber, could you change the color of kyle's saber? or is it not done by scripts?




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