Wierd texture problem -1 reply

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Darth_Gringo

ANNOYED DEVELOPER

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22nd March 2003

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#1 18 years ago

I have a jpg that when I put it in the map turn in to a missing texture image the grey thing with the white grid? How would I go about fixing this? Any ideas would be greatly appreciated?

:smokin: Darth Gringo:smokin:




homo sine domino

 

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1st September 2002

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#2 18 years ago

the textures must have a special size

2,4,8,16,32,64,128,256,512,1024

so you can have

2 x 1024

or anything with that numbers

you can make ANY size, but you can just use 2,4,8,16,32,64,128,256,512,1024

for them

or you can have 128 x 512 or something more examples :

4 x 2 2 x 6 6 x 32 16 x 256




Diablo666

Helpfull Mapper

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4th September 2002

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#3 18 years ago

and you must put the textures in a .pk3 file




Darth_Gringo

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#4 18 years ago

OK Yes of course the textures were in a .pk3 but I think the broblem was the texture size some how I sized them wrong. Thanks ObiWanKenobi!

:smokin: Darth Gringo:smokin:




EXiT

7o'nine

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11th April 2002

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#5 18 years ago

Also, when you put them in a pk3 don't forget to preserve their directory structures!(like 'textures/mapname/texturename.jpg', etc.)

EXiT




homo sine domino

 

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#6 18 years ago

you don't need to have it in a pk3

I had that problem too

and it was the size