Something i never got. -1 reply

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Old1

I'm mental

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12th April 2007

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#1 8 years ago

There is something about EAW that i never got cause when i play the Empire i never got that in a ground battle there could be "the fog of war" cause letts face it : in order to keep a ground battle on a hostile planet you have to have a fleet in orbit and with their scanners there should be NO fog of war. And don't tell me that they are stupid enough to go into a ground battle without scanning the surface of the planet for enemy defences first.:confused:




Sith of Steel

I exist

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19th September 2008

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#2 8 years ago

It's simply an ancient RTS mechanic. Quite frankly, it would be hard to imagine an RTS battle without the fog of war.




Old1

I'm mental

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#3 8 years ago
sith of steel;5397172it's simply an ancient rts mechanic. Quite frankly, it would be hard to imagine an rts battle without the fog of war.

rts ????? And what about aireal recon first before sending in the troopers. Hey that is what the U.S. does.




Sith of Steel

I exist

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#4 8 years ago

Real time strategy. The genre of game Empire at War fits into. Fog of War has been around for quite some time.

Curiously, the US faction in Command and Conquer Generals can do exactly that, sending small, unarmed drones to scout areas and remove the FoW in a radius around it. The closest thing EaW has to that is the MPTL spotter. Perhaps that's an idea that modders can utilize in the future.




Old1

I'm mental

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#5 8 years ago

Well Sith of Steel that is not exactly what i mean. The mptl spotter is one way but what i meant was that if you want to have a ground battle on a hostile planet when you play the Empire you would have to have a fleet in orbit cause the Empire can not raid a planet and therefor must have a fleet there. Also The US has satelites that are so powerful that they could read a newspaper on the ground from space and therefor i concluded that in a groundbattle the Empire should be able to negate "the fog of war" and see everything on the battlefield ae see where the enemy troops and guns are and also all the buildings without any fog of war.




Berger6

I don't spend enough time here

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5th September 2009

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#6 8 years ago

Don't forget the TIE scout and its sensor ping, and then there's the probe droid and its spy report of mysterious question mark units. And best not forget the speeder bike scout zip into the enemy base (if weak defenses are present) followed right by a bombing run if you're right handy with your micro.

So you see there's more than one way to work around the fog of war , even if temporarily.




the_stag

Ace Pilot Extraordinaire

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18th December 2008

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#7 8 years ago

The problem I see in Empire at War (as with most real time strategy games) is that the basic game mechanics rely on fog of war. Of course many of the problems seen in EaW can be changed or fixed with some appropriate modding. One problem I see is that with no FoW, the attacking team can land, send it's speeders and lancets out, kill everyone, and destroy just about everything before the defenders have the chance to build AA guns. Having a base shield helps some, but not enough. It would be nice to be able to build those type of turrets before a battle starts, but like I said before, it's not in the game mechanics. Now don't get me wrong, I don't like FoW either. It's antiquated and has little use outside of Orcs attacking 12th century knights. But until the little quirks can be fixed, Eaw will almost always give the battle to the attacker with no FoW.




Old1

I'm mental

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#8 8 years ago
the_stag;5408853The problem I see in Empire at War (as with most real time strategy games) is that the basic game mechanics rely on fog of war. Of course many of the problems seen in EaW can be changed or fixed with some appropriate modding. One problem I see is that with no FoW, the attacking team can land, send it's speeders and lancets out, kill everyone, and destroy just about everything before the defenders have the chance to build AA guns. Having a base shield helps some, but not enough. It would be nice to be able to build those type of turrets before a battle starts, but like I said before, it's not in the game mechanics. Now don't get me wrong, I don't like FoW either. It's antiquated and has little use outside of Orcs attacking 12th century knights. But until the little quirks can be fixed, Eaw will almost always give the battle to the attacker with no FoW.

I think i get what you are trying to say here: that the fog of war is actually for those people who don't know anything about the capabillity's of a modern millitary. I have been in the army in 1982 and even at that time ( you know in the pre-history) army's had satalite images to their disposal to find out where a possible enemy could be hiding. And what about camouflage, cause hey there is nothing of that in the game.