This is a three part informative post about the release of my new Multiplayer Map. (the name to be later released) Animations to inlude: -C47 and Stuka dog fights. -C47 bombing runs. -Buildings, bridges,barrels with explosive properties. -Triggered animation sequences (to be later specified)
[size=20]PART I:[/size] The Fort Explosion
The first picture is a beta screen shot of the fort I have built for the axis, before pyro.
Here is a shot after.
Here is the front door which is only accessible if you blow it up.
Well that's it.. This update is short and sweet. Next one will be longer and have better pics.
[size=24]NEXT:[/size] STUKA & p47 dog fight. [size=20]PART 2:[/size] [size=16]The Stuka P47 Chase[/size] Stage I: First Chase Sequence
Making a stuka chase a p47 is not easy so I hope you guys appreciate the work I am making for all you diehard players out there. This first shot is the opening sequence where the Stuka and the p47 fly over an alleyway behind the fort and prepare to make a sharp turn under the fort's bridge.
This shot is the explosion that will be tied to the p47. The timing is a little off but will be corrected for the final cut.
This shot is of an explosion caused by a p47 bombing run. A stuka on the ground bites the dust. The sound is authentic and timed exactly for every planes origin.
There will be four sequences to this dog fight. The next one is the tower bombing run. The third giving the flying stuka his demise into a bridge during the final chase. And the last is the p47 making his victory barrel rolls over the entire town. Well that's it for this segment. Keep an eye out. Oh, and give me some feedback.
[size=20][color=red]NEXT[/size][/color] [size=16]PART 2: Stage 2[/size] [size=16]The Tower Explosion[/size]
[size=24]PART 2:[/size] [size=20][color=red]Stage II: The Tower and Fuel Depot Bombings[/size][/color]
Here I am again with another installment of "I have no life". I mean.. err... :? Anyway... These pics are an update to the last set and pick up where I left off. Getting the triggers, sound, explosions, debris all timed was a beiatch. But I got it down tight. 8)
Here is an image of the fixed explosion timing on the NOW P47 Fock Wulf chase. I got the timing down and I'm gonna make a spline for the bombs too. :wink:
Here is the P47 as he has lost the stupid german, and is now bombing the tower and fuel depots.
righty.... here is our beautiful target before....
Here is our not so beautiful target after. Explosions will be changed and fixed to perfectly show a correct path of debris. I'm doing my best to keep this crap low for the online fps. As I do not want to mess with the vis leaf group too much considering the amount of detailed brushes on the structures and the general distance from the allies side of the river to the axis side of the.. oh no I've gone cross eyed. :shock:
Fuel depot before....
Fuel depot after....
As a result of the tower bombing and segment of debris has fallen on the agjacent roof and now allows access to that building from the tower. :arrow: Last Words of a dying noob [size=20] "I wonder if that fire will hurt me?"[/size]
Well that's it for this installment of... wait.. I have a life... oh I'll post the name of the map when it's done. Thanks for all the support from the staff here and the people that frequent these forums.
[size=24][color=red]NEXT:[/size][/color] [size=20]PART2: STAGE III[/size] [size=10]The Fock Wulf Demise and the Final Run[/size]
This map is sooo good!
Man that game looks Awesome!!!! :agreed: I like the way the Red X boxes brings out the blue and black atmosphere. :lol:
Can we download it? If yes, where?
i couldn't agree more led zep. the red x's make the black atmosphere just pop out and come alive. the game looks great. exspecially the red boxes. do u have tobow those up? 2nd_ranger_smurf