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GEN COBRA COMMAND

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17th February 2003

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#1 16 years ago

This is a three part informative post about the release of my new Multiplayer Map. (the name to be later released) Animations to inlude: -C47 and Stuka dog fights. -C47 bombing runs. -Buildings, bridges,barrels with explosive properties. -Triggered animation sequences (to be later specified)

[size=20]PART I:[/size] The Fort Explosion

The first picture is a beta screen shot of the fort I have built for the axis, before pyro. FORT_FRONT_WHOLE.jpg

Here is a shot after.

FORT_TOWER1_EXPLODE.jpgFORT_BRIDGE_EXPLODE.jpg

Here is the front door which is only accessible if you blow it up. FORT_DOOR_EXPLODE.jpg

Well that's it.. This update is short and sweet. Next one will be longer and have better pics.

[size=24]NEXT:[/size] STUKA & p47 dog fight. [size=20]PART 2:[/size] [size=16]The Stuka P47 Chase[/size] Stage I: First Chase Sequence

Making a stuka chase a p47 is not easy so I hope you guys appreciate the work I am making for all you diehard players out there. This first shot is the opening sequence where the Stuka and the p47 fly over an alleyway behind the fort and prepare to make a sharp turn under the fort's bridge. Stuka_p47chase1.jpg

This shot is the explosion that will be tied to the p47. The timing is a little off but will be corrected for the final cut. Stuak_p47chase.jpgStuak_p47bombing.jpg

This shot is of an explosion caused by a p47 bombing run. A stuka on the ground bites the dust. The sound is authentic and timed exactly for every planes origin. Stuka_Explodion.jpg

There will be four sequences to this dog fight. The next one is the tower bombing run. The third giving the flying stuka his demise into a bridge during the final chase. And the last is the p47 making his victory barrel rolls over the entire town. Well that's it for this segment. Keep an eye out. Oh, and give me some feedback.

[size=20][color=red]NEXT[/size][/color] [size=16]PART 2: Stage 2[/size] [size=16]The Tower Explosion[/size]




GEN COBRA COMMAND

I'm too cool to Post

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17th February 2003

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#2 16 years ago

[size=24]PART 2:[/size] [size=20][color=red]Stage II: The Tower and Fuel Depot Bombings[/size][/color]

Here I am again with another installment of "I have no life". I mean.. err... :? Anyway... These pics are an update to the last set and pick up where I left off. Getting the triggers, sound, explosions, debris all timed was a beiatch. But I got it down tight. 8)

Here is an image of the fixed explosion timing on the NOW P47 Fock Wulf chase. I got the timing down and I'm gonna make a spline for the bombs too. :wink: FockWulf_chase.jpg

Here is the P47 as he has lost the stupid german, and is now bombing the tower and fuel depots. p47_bombingrun.jpg

righty.... here is our beautiful target before.... Beforepic_tower.jpg

Here is our not so beautiful target after. Explosions will be changed and fixed to perfectly show a correct path of debris. I'm doing my best to keep this crap low for the online fps. As I do not want to mess with the vis leaf group too much considering the amount of detailed brushes on the structures and the general distance from the allies side of the river to the axis side of the.. oh no I've gone cross eyed. :shock: After_pic.jpg

Fuel depot before.... Fueldepot_before.jpg

Fuel depot after.... Fueldepot_explosion.jpg

As a result of the tower bombing and segment of debris has fallen on the agjacent roof and now allows access to that building from the tower. :arrow: Last Words of a dying noob [size=20] "I wonder if that fire will hurt me?"[/size] Roof_detor.jpg

Well that's it for this installment of... wait.. I have a life... oh I'll post the name of the map when it's done. Thanks for all the support from the staff here and the people that frequent these forums.

[size=24][color=red]NEXT:[/size][/color] [size=20]PART2: STAGE III[/size] [size=10]The Fock Wulf Demise and the Final Run[/size]




Das Khalif

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27th February 2003

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#3 16 years ago

This map is sooo good!




LedZep

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11th November 2002

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#4 16 years ago

Man that game looks Awesome!!!! :agreed: I like the way the Red X boxes brings out the blue and black atmosphere. :lol:

:cya:




coutie

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27th March 2003

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#5 16 years ago

Can we download it? If yes, where?




2nd_ranger_smurf

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24th March 2003

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#6 16 years ago

i couldn't agree more led zep. the red x's make the black atmosphere just pop out and come alive. the game looks great. exspecially the red boxes. do u have tobow those up? 2nd_ranger_smurf