Hello good people, i was just having a lil' fiddle as we all do on the construction set and i ran into a problem.:uhoh: i am trying to tell the script to enable a persistant object (it's a skull therefore it is a miscellaneous item) with the reference "ClueRef", simple enough eh? For some reason this is not working, i have done with before but i used a light (i think it was ghostfire). The code now stands like this:
ScriptName 1ExtScriptClue Begin OnActivate activate enable 1ExtClueRef End
I have allready tried naming the refrence before beginning the code eg: Ref 1ExtClueRef, but this doesn't seem to work. The only reason that i can see for this not working is that the item is not a WorldObject. By the by i was wondering whether anyone could point me to some sort of extractor for all the nif an dds files. Thanks in advance!:nodding:
Ahh well, nevermind. This was just a way to get around making a quest.