Killing A BALROG -1 reply

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Revan Shan

GF makes me horny

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5th August 2007

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#1 10 years ago

I need some help. I have the mod Midas Magic and I need to kill a Balrog. I am at level 20 and have a daedric claymore of 42 mele damage + 50 frost damage and I cannot even stop him. I have an excellent staff from the OOO that makes me ignore many of his attacks, and I've even managed to take his sword. But he's still 'unkilleable'! What must I do? I need The Prime Morpholith!




The Last Istari

shoots up the Zann Consortium.

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17th May 2007

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#2 10 years ago

At Tesnexus.com there is a mod called "The Soul of Ilithiel" It's a special soul gem that when equipped to a weapon its enchantments kick in. 1 hit will 'probe' the enemy, finding their weakness. All hits after that will exploit the weakness. Try that mod.




Dave-Mastor

Thus, I refute thee.

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7th May 2004

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#3 10 years ago

You can always try using the 'kill' command with the console, if it's some kind of weird Balrog glitch that's plaguing you.




The Last Istari

shoots up the Zann Consortium.

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#4 10 years ago

No, that Balrog is supposed to be next to unkillable. That's the whole thing. Because if you can kill that thing, then if you know what you're doing, you can summon the Balrog. I know frost damage hurts it. But I'd be willing to bet it resists a certain amount of frost damage.




Revan Shan

GF makes me horny

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5th August 2007

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#5 10 years ago

But I can make about 100 damage, if that doesn't hurt him what can I use? No enemy in OOO can resist that weapon! I killed the entire arcane university with it in about 5 minutes.




The Last Istari

shoots up the Zann Consortium.

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#6 10 years ago

Like I said, try using the Soul of Ilithiel. When it probes, the soul takes in all of it's stats, weaknesses, strengths, and exploits all the creature's weaknesses. The Soul of Ilithiel WILL kill that balrog if you keep hacking at it.




Revan Shan

GF makes me horny

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5th August 2007

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#7 10 years ago

I end using the 'killall' cheat




The Last Istari

shoots up the Zann Consortium.

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17th May 2007

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#8 10 years ago

=_= It seems I got completely blown off... Ah well, it's not as satisfying if you use the kill command.




Guest

I didn't make it!

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#9 9 years ago

There are at least three general categories for how to kill the balrog: the hard but satisfying way, the easier way, and the easy way.

The Hard Ways: Generally, you probably want to fight him ranged. It is possible to fight him melee, but unless your gear is really decent, and you have good magic/fire resist, and you have a really strong armor skill, you will probably spend too much time backing up and healing to be effective at kicking his arse, even if he doesn't kick yours first.

Whether you're fighting him ranged or not, back up into the hallway that leads into his chamber, wait till he kills off all the goblins. Grab his attention with a ranged attack. He should get stuck outside the hall, and only be able to shoot fireballs at you. Dodge these.

If you're going melee, just back into the hallway when you need to recuperate. Rinse, repeat. If he breaks through, go back out into the main chamber.

If you're going ranged, keep pelting him with your ranged attacks till the game teleports him into the hallway you're in. Then go out the door behind you, go down the stairs, and down the ramp till you can see his head through the archway you just passed under. Shoot him through this archway till he breaks free again. drop off the side of the ramp, and try and make your way back through the system of gates before he decides to jump off to the side too. If you can, trap him between a set of gates - if you succeed, he seems to be permanently stuck in that area, and you can kill him by shooting through a grate. You may also be able to trigger the blade trap in this area on him, which would be funny.

If you fail and he falls off one side or another, try and lure him so that there's a bridge between yourself and him, and his fireballs hit the bridge instead of you. Or dodge the fireballs. Pelt him till he's dead, reposition as necessary. The Easier Way: Obtain a damage attribute spell - what you want is damage speed. This is not available through vanilla spell vendors, but many mods include it, directly or indirectly as an effect. Alternatively, you may want to use a drain speed effect, if you don't mind recasting it during the fight.

If you are cornered by the Ravenous Bugblatter beast of Traal, it is advised that you wrap a towel around your head, obscuring your eyes. The Ravenous Bugblatter Beast of Traal is so monumentally stupid, it will assume that if you can't see it, it can't see you.

Creatures in oblivion will assume that if their speed is 0, they can't reach you, and furthermore they cannot see you. Creatures in oblivion are therefore quite possibly even stupider than the Ravenous Bugblatter Beast of Traal.

The Balrog has around 40-50 speed, according to experimental observation; lower the speed to 0 and it'll be blind and you can sneak attack to your heart's content.

Or you can make a 100% chameleon suit, and achieve similar results.

The cheap, possibly cowardly, potentially game-breaking way that isn't using the console kill command: Learn what spell stacking is, how to use it, and make some custom spells to apply it. level your destruction to at least 50, stack spells, and you should be able to kill him with between 3-5 castings.

Yes, Spell stacking can be that powerful.




Austin9999

Hey man, you stole my car

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#10 8 years ago

Didn't Bethesda fix spell stacking with their last update? *NEVERMIND, it meant spellstacking on self. you could just TGM the whole thing, get a super powerful all element spell. for example... make these three spells. "Prep 1." Weakness to all elements 100% for x time. Weakness to Magicka 100% for x time. "Prep 2." Weakness to all elements 100% for x time. Weakness to Magicka 100% for x time. "Triple Corpse Hammerblow" 300 frost damage for 120 seconds. 300 fire damage for 120 seconds. 300 shock damage for 120 seconds. boom. done. This is the spellstacking described by IHaveAHeartOn and no. you cannot use prep 1. twice instead of using prep 1. then prep 2. because then, the spelleffects will just lengthen. not 'stack up' like you want them to, because if you use prep 1. twice. it would look like this. Weakness to all elements 100% for x2 amount of time. Weakness to Magicka 100% for x2 amount of time. If you use prep one. then prep two. it would look like this. Weakness to all elements 200% for x amount of time. Weakness to Magicka 200% for x amount of time I've tried it on essential npcs. it takes them like 5 minutes to get back up because they're knocked unconcious when they try to get back up. it's funny. xD Use that on Balrog, see what he has to say about it.. xD




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