Looking to Recruit a Modding Team for Oblivion -1 reply

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Slightly cooler than a n00b

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16th April 2005

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#1 12 years ago

Okay, I just got the CS yesterday and downloaded the tutorials, when I thought of an idea for a mod. Nowe if this has been done or it isn't possible, let me know. My idea was for a total conversion mod where you are an animal. IE: You start as a wolf, or bear, or deer, etc. That's as much as I got, and it would just be melee fighting obviosly, but I think it would be really cool. The models are already in game so I think it would be easy, just having to make the quests and make all the npc's hostile and if your a deer, wolves attack you, and of your a wolf you have to hunt deer. I don't know, but if you are interested in helping post here, or e-mail me at [EMAIL="balkan_dain@yahoo.com"]balkan_dain@yahoo.com[/EMAIL]

Comments, flames... 'bring em.


Safe Havens Project Leader

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15th August 2006

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#2 12 years ago

Well, its not for flaming, but I dont think you'll be able to find enought quests to keep players interested in beeing only an animal...What you could do, instead of a TC, is adding a quesline wish you can only do when beeing an animal, in wish you are transformed in what ever animal you desside, and do some quests. There are already many mods in wish you can transform in different beasts. I dont know tought if there is some in wish you can do missions only wile in animal form. Tought, in the mod my team and I are working on, you'll be able to transform into a wolf, and will have to do missions as one. (The Safe Haven mods, heres our forum ;) : http://snipefalcon2.byethost31.com/SMF11/index.php) Tecknicaly tought, your idea is pretty easy to do. The most difficult (or time consuming) would be to make the TC.


I didn't make it!

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#3 12 years ago

Total Conversion? That is a huge undertaking. You say you just got the editor, do you have experience modding for Morrowind? Even with a large experienced team it could years to complete. I certainly do not want to discourage you, but if you are new to modding you may want to consider starting out smaller. If I may suggest either doing a small dungeon or quest mod. Something to get "your feet wet". Or try joining an established team and help out on one of the larger projects. If you haven't created mod before, either of these two paths will get you experience in the editor, and an introduction into what it is involved in producing something as large as a total conversion. If you decide to go that route check out snipefalcon2's mod. If that doesn't grab your interest, my team is also looking for additional modders: http://windfall.50webs.com Ed