Hi and thanks for reading this ! I played Morrowind as a clueless adventurer for years and had a great time exploring! So I was ready for Oblivion ! But my NEW computer is not ready yet..... Just upgraded my old P4 the other day with a new CPU, Video & sound card. Actually surprised when Oblivion installed and worked (at the lowest possible settings ! !) But I found that my small modifications (using TES construction set) are NOT working ! Question : If I can save these small mods, but nothing happens at the selected spot on the terrain, could it be that my computer is not fast enough to affect these changes ? (my cpu =2ghz absolute minimum) (I'm just putting items in a clearing, NOT trying to move features or alter the existing structure.) Question: I have noticed, when installing mods that I have downloaded, that the Oblivion data files are all in .bsa format. Must I de-compress these files in order to add meshes, for instance? Or would de-compressing the main Oblivion data files be a disaster? I screwed up Morrowind dozens of times, had to delete and re-install and start all over. Would rather not mess up Oblivion the same way. What a fantastic game ! ! ! Thanks, projo
I have found the answer to these questions. The .bsa_exploder takes the compressed files and converts them. I would think that the game might run faster if there was not a compression on the gamefiles, but if you don't have enough space on your hard-drive there could also be trouble. ( ! ! ! ! ) Ideally, Oblivion should get its own hard-drive, or at least its own partition. I have enough space on this computer, but first I will defrag, then install and use the utility.
Did you activate the .BSA files within the Load-up Screen's Data Files section? That is probably the most likely case.
Yes- checking and double-checking the data files section in the startup is the first place I always start. I had the x in each of the small mods I made, but nothing had happened in the game ! ! ! ! ! ! ! ! ? But I found out that you can't alter the existing .bsa files (which is what you do when you make a mod) unless you uncompress the Oblivion data files first. I wanted to place a sword from the data files on a rock, for instance, and that sword would not appear there as long as those data files could not be accessed ! ! They are in a compressed form, and the only way to use them, like the Meshes and Textures, etc., in Morrowind is to install and run the TES4BSA_exploder. This utility uses Command-line instructions to "explode" the .bsa, and it worked just fine. But it took me 2 days to figure out how to use it. There is a tutorial that lists the entire sequence of commands and prompts to accomplish this. If you just double-click on TES4BSA.exe, expecting it to run and fetch those .bsa files and convert them, then you have a long wait, because that won't work ! ! Once the files and .exe are all in the correct directory, you go to "Start">"Run">(type)"Cmd">(then if you need to, "CD(X):\", for change directory if that is necessary, to whatever drive (X) that NEW folder is where the .bsa files and TES4BSA.exe have been copied) THEN you start typing commands. Once you have performed and executed the correct sequences you can watch as your computer unpacks all of those (millions of them?) files. It takes several minutes for the Textures folder alone, and you can see why they were compressed in the first place because they won't all fit on a DVD. It takes at least 6 Gigs to store these "exploded" files on top of the Oblivion installation !:eek:
Thanks for opening this thread, I have a few questions...
Is it possible to add new skills into Olivion (I've tried what I know, and havn't succeeded)
Secondly, Does anyone recommend any modelling and texturing programs to use. I've got some ideas for mods to import into the game, but I have no idea where to start...
If someone could help me, I would be most appretiative
It is possible to add new skills, for instance Blacksmith, but I have no idea how. Find a mod that does that (there were quite a few in TES3) and ask the modder how he did it. As far as 3d modelling programs, 3dsMax has been mentioned many times, to give you a start. The important thing with any 3d program that you might want to use for creating your own objects in TES4 is that the program needs to have the plug-in (that you might have to download and install separately) to produce objects in the .nif format. I have an older version of Maya Unlimited that I keep intending to use to make something for the game, but so far just using the existing game files has been enough. I suppose introducing a rocket-launcher into the game would just ruin it ! ! !:D
lol, yea, tho I have intention on making a musket mod, unless someone beats me to it :)
Thanks muchly there man, I've heard good things about Maya, as I've heard it's good for other games too.