(WIPz) Heaven & Hell -1 reply

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Snipefalcon2

Safe Havens Project Leader

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15th August 2006

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#11 12 years ago

Nice screenshots! I bet this mod will be astonishing! You seem to have ever lasting imagination!!! I love your new models and textures, realy realy nice. Especialy your swords!!! Great work, and dont you dare stop!!! I hope I can do as good as your doing!




Fire Legion

Your argument is invalid.

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11th March 2006

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#12 12 years ago

Beautiful, excellent! This is exciting.




steven house

GF Pwns Me!

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18th September 2006

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#13 12 years ago

i see some knife's that look a litell bit startrek klingon and a ghost that looks a bit like a dead star wars jedi/sith talking to the living.




wickerwolf

GF makes me horny

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1st October 2006

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#14 12 years ago
steven house;3300200i see some knife's that look a litell bit startrek klingon and a ghost that looks a bit like a dead star wars jedi/sith talking to the living.

I think you mean azaghal (the blue see thru ish 1) hes just stuk there for testing hes a boss and carnt be spoken to once ive finished making hes dungeon section :) Thanks for the comments everyone :) ive got more screenshots that imll post later tonight/early in the morning of the newest dngeon sections and bits http://s95.photobucket.com/albums/l144/wickerwolf/ theres a couple of new p[ics on there already but the best ones wil come later :)




wickerwolf

GF makes me horny

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1st October 2006

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#15 12 years ago

Quick update before i post some new screenies Areas/Buildings --Heaven & Hell Guild Building (big hidden area & plenty of secrets + quests center) --Heaven & Hell Tavern (3 floor inn) --Castle Caligo (Dungeon, big plot and story & quest) --Castle Aria (Huge dungeons/quest, sub areas include: The Island,Rinaldo's Cottage, Front Tower, Rainbow Cemetery, The Maze, Torture Lab, Entrance Halls, Underground Cavern, Undercroft, Underground Chamber) --Rinaldo's House (supporting npc's house) Main Parts --1 New Guild! --5 New Quest's! --48 New NPC's! --10 Unique New Enemies! --Alot of new scripts --42 New Enchantments! --45 New Weapons! --6 New Shields --28 New Full Set's (Armour, boots, shield, greaves, etc) --146 New Books!!! --9 Unique New Spells! --12 Unique New Items --5 New Ingredients --A huge amount of storylines, dialog and back story's for eveything in this mod. These are just the bits that are fully inplemented and working/above 80% finished theres still a huge amount been added more books more weapons more enemies blah blah MORE EVERYTHING :)just working on the 1st boss chamber in the Castle aria now :) *Castle Aria is Huge in total its going to have around 20-38 areas to it* i may be loking for some bug testers in the future aswell btw.




Snipefalcon2

Safe Havens Project Leader

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15th August 2006

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#16 12 years ago
wickerwolf;3310225 i may be loking for some bug testers in the future aswell btw.

Would love to test it!!!




wickerwolf

GF makes me horny

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1st October 2006

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#17 12 years ago

Hi all, im going to post some new screenies later of the 3 new dungeons/castle areas, bug testers! ill be looking for some no just yet but soon to play test the mod and report back any spelling mistakes, things out of place, bugs etc so i can go over and correct these issues :)

Snipefalcon2;3310821Would love to test it!!!

Ill come to you first :cya: as soon as its ready for the first bug tester :)




Snipefalcon2

Safe Havens Project Leader

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15th August 2006

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#18 12 years ago
wickerwolf;3311361 Ill come to you first :cya: as soon as its ready for the first bug tester :)

Great!!! :D :D :D :D




wickerwolf

GF makes me horny

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1st October 2006

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#19 12 years ago

Some updated info on things in this mod to do with Castle Aria: A Percentage Meter rinaldo who resides by were the ferryman drops you of in a cottage offers some unique new potions and also keeps track of the prgress and tells the player a percentage here is how he says it in game "Hello friend im sorry i can not provide you with more information but from what i can gather your at =1% Completion=" and as the player progresses through the castle and finds hidden areas etc the percentage increases this is fully implemented and tested :) and fully working :) Some of the new enemies Axe lord Axe Knight Blood skeleton (3 variations) Blood scimitar Blood zombie Bomb Knight Bone archer phantom skull The Pit which is a large coloseum ish area in which the player can read scrolls on the wall and summon more then 30 diferent types of monsters to watch them fight monster vs monster, by the entrance to this pit is a npc who watches over it, has the key to it and refuses to talk to the player unless they have got 70% explored in the castle *70% might seem like alot alot but its not not alot since the castles going to be 500% ish :)* after getting a 70% explore rate *as mentioned int he percentage meter* in the castle this npc starts talking to the player and gives them the key to the pit, inside the pit at various points for example if the player goes there when hes got 78% explore rate there will be a new shield laying on the floor inside the pit the player jumps down and picks it up suddenly 2 bloodskeletrons apear and some medusas heads at various points throughtout the mod many things like this will happen and in the castle theres lots of parts like at 40% if the player goes back to the chapel there will be a mysterious npc que some dialog a small fight then the npc gets away and some story lines unfold Rasprin This npc is in a secret chamber within the castle and will make the player new items, weapon's and spells but not for money ill come back in a sec to this, now every enemy in the castle has there own set of items on them just ive made loads of new 'useless' items some easy to get of the enemy some very hard to get of the enemy and some extremely rare to get and some have to be found in secret places! now the player takes these to Rasprin and say for example in return for 10 bloodied bones, 1 bloodzombies torso and 1 bone the cafter will make the player a 'Shield of the flesh'

The Crave ive now got working candles implented so thatwhen the player hits them they go out and do various things eg some drop little potions some make hidden doors apear and alot more, theres going to be plenty of Puzles and action in this, bits like going into a room and seeing candles and they have to be hit in a certain order they light up when hit and once done form a pentagram which makes a miniboss apear which then gives the player a needed relic. Relics are needed to progress thru the castle dungeons an quests so far there is 10 which do things like turning into mist, allowing the player to go in the water *new water type casues instant death = no going past with out relic* turn the player into a werewolf, double jump, second sight




Snipefalcon2

Safe Havens Project Leader

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15th August 2006

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#20 12 years ago

Hey mate! You should make yourself a site or somthing....So we could follow everything directly from here