wasnt that picture, thgouht the same guy neat story :)
Hey all, ok after very little sleep *sits googley eyed at the monitor* these areas have been added : Ghost Ship - Lost Village - Underground Resevoir - The lake - Floating Gradens - Fishman's Lair To furture beta/bug testers At the moment the Heaven & Hell folder weighs in at 80.2mb on full compression using 7-zip which is a small file size considering the large amount o fnew weapons, armours and models/textures in this blahblahblah, Im currently working on my waterfall inside the fishmans lair heres a very rough screenie of it you carnt really tell from the screenie but its huge the statics are scaled to size 10 and its an interrior cave but its on a small worldspace meaning i can use the heightmap editor and some nifty little tricks to make this look really great when finished, more screenies and updates to come later tonight unless i fall asleep on the keyboard :p
A quick recap & some new info(instead of having tid bits of info acros all the pages heres a big 1 for this page) Areas/Buildings --Heaven & Hell Guild Building (3 floor building with a hidden area & plenty of secrets + quests center) --Heaven & Hell Tavern (3 floor inn) --Castle Caligo (Dungeon, big dark slavery plot, story & quest) --Castle Aria (Huge dungeons/quest, sub areas include: The Island,Rinaldo's Cottage, Front Tower, Rainbow Cemetery, The Maze,Eternal forest, underground reseoir, fishmans lair, the lakes, lost village, ghost ship, Torture Lab, Entrance Halls, Underground Cavern, Undercroft, Underground Chamber)
Main Parts --1 New Guild! --10 New Quest's! --48 New NPC's! --10 Unique New Enemies! --Alot of new scripts --50 New Enchantments! --46 New Weapons! --6 New Shields --28 New Full Set's (Armour, boots, shield, greaves, etc) --160 New Books!!! --9 Unique New Spells! -- 50 new Useless items *used in the rasprin npc's quest* --12 Unique New Items --5 New Ingredients --A huge amount of storylines, dialog and back story's for eveything in this mod. These are just the bits that are fully inplemented and working/above 80%
A Percentage Meter rinaldo who resides by were the ferryman drops you of in a cottage offers some unique new potions and also keeps track of the prgress and tells the player a percentage here is how he says it in game "Hello friend im sorry i can not provide you with more information but from what i can gather your at =1% Completion=" and as the player progresses through the castle and finds hidden areas etc the percentage increases this is fully implemented and tested and fully working
Some of the new enemies Axe lord Axe Knight Blood skeleton (3 variations) Blood scimitar Blood zombie Bomb Knight Bone archer phantom skull
The Pit which is a large coloseum ish area in which the player can read scrolls on the wall and summon more then 30 diferent types of monsters to watch them fight monster vs monster, by the entrance to this pit is a npc who watches over it, has the key to it and refuses to talk to the player unless they have got 70% explored in the castle *70% might seem like alot alot but its not not alot since the castles going to be 500% ish * after getting a 70% explore rate *as mentioned int he percentage meter* in the castle this npc starts talking to the player and gives them the key to the pit, inside the pit at various points for example if the player goes there when hes got 78% explore rate there will be a new shield laying on the floor inside the pit the player jumps down and picks it up suddenly 2 bloodskeletrons apear and some medusas heads at various points throughtout the mod many things like this will happen and in the castle theres lots of parts like at 40% if the player goes back to the chapel there will be a mysterious npc que some dialog a small fight then the npc gets away and some story lines unfold
Rasprin This npc is in a secret chamber within the castle and will make the player new items, weapon's and spells but not for money ill come back in a sec to this, now every enemy in the castle has there own set of items on them just ive made loads of new 'useless' items some easy to get of the enemy some very hard to get of the enemy and some extremely rare to get and some have to be found in secret places! now the player takes these to Rasprin and say for example in return for 10 bloodied bones, 1 bloodzombies torso and 1 bone the cafter will make the player a 'Shield of the flesh'
The Crave ive now got working candles implented so thatwhen the player hits them they go out and do various things eg some drop little potions some make hidden doors apear and alot more, theres going to be plenty of Puzles and action in this, bits like going into a room and seeing candles and they have to be hit in a certain order they light up when hit and once done form a pentagram which makes a miniboss apear which then gives the player a needed relic. Relics are needed to progress thru the castle dungeons an quests so far there is 10 which do things like turning into mist, allowing the player to go in the water *new water type casues instant death = no going past with out relic* turn the player into a werewolf, double jump, second sight Other features - Kill count meter on some weapons, between 30- 60+ hours of gameplay in Castle aria alone!!!, 6 new Unique mercahnts all with specific requirments and unique items etc
*wakes up* mwhauhuahua im back :) going ot post some new screenies later tonight,Anybody intrested in helping out with this (model's *even if your a first time modeler any help is wanted*, textures, bug testing) please pm me. All coments, sugestions and ideas are very welcome and encouraged the more people talk about this the better *keeps me motivated to make it* Thats it for now, Wolf
Important: i may be making a small teaser, say for instance jut a room with 2 of the new enemies in it a 1 of the new swords behind them in a chest the room would be made using the enw statics, is there any intrest for this by you all?
Update: Position's open for anybody intrested in making a small world space for this mod - 3-5 islands various sizes with lakes etc.
Update New Feature: Castle Graven - Located in its own world space and surounded by a moat with forest around it and a fishing spot out back, Key features --Quest to get the home --8 quests to add extensions and build onto the castle -- in the above 8 quests there will be certain npc's who will come and live in the castle with you if certain quests and requirments are met and will bring with them many benefits and some not so good benefits. Such as The item maker from castle aria will come and live here and make new weapons etc for the player. A mage who will teach the player some unique spells. A companion. Some of the not so good benefits are merceneries who come looking for the mage and the player must defend there home or let them kill the mage which then brings them to an alternative path thru the home. And much more!
Hi everybody ok ive been working on this part of my current mod but ive got other bits to be doing and before this bit so i thought id give you all the chance, for those that dont know check http://www.elderscrolls.com/forums/index.p...=0#entry8513559 thats the project im currently working on (theres a teaser mod out for those intrested) so what ive got at the moment is a world space thats completey textured all ready foor object placement (rocks, tree's, shrubs etc) and a border region setting up around the paremeter. So since im not working on this part at the moment does anybody want to have a go at it? in return you get credits for landscaping help and ill make incorparate story or idea for a dungeon/quest that you have into H&H. So whats needed is the border region setting up, and objects placed (region editor generation) tree's rocks, etc so then i can go over and start building without needing to put vegitation & rock's. Anybody intrested in this please pm me asap. Thanks, Wolf