Ping problem -1 reply

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#1 15 years ago


Do anyone know what my problem is... In the serverlist says server 17ping but when i join my ping is 200 a 400 :?

Msn is off Evrything like that stuff is off... And still getting a 200 a 400 ping in evryserver :s

Internet works fine ...

But still get that high ping :(

Please someone help me Greettzz Vanda ...



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5th February 2002

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#2 15 years ago

My ping times are very high and/or the game is very laggy. Answer Be sure that your computer is not behind a software or hardware firewall of any kind. This includes firewalls built into routers or other equipment, as well as programs like Zone Alarm, Black Ice, and the integrated firewall in Windows XP. Activision does not support the use of our games from behind a firewall.

Another common cause of problems is a poorly configured router or connection sharing solution. If you are using a router, ICS, NAT or a software gateway you may have problems playing on the internet. This is because the router may not be forwarding the correct information back to your machine. It may be possible to get around this problem using port forwarding or DMZ. You can find more information on configuring shared connections for multiplayer gaming at Please be aware that like a firewall we cannot actively support using shared connections to play online.

The most common cause of problems though is usually the simplest - an overburdened network stack. By default many computers have protocols the average person doesn't use; things like VPN or NDISWAN. You may want to contact your ISP to find out exactly which protocols you can safely remove. Often times network game problems are resolved by something as simple as removing unused adapters and protocols.

The problem may also be related the the status of your ISP or that of the server. Due to the dynamic nature of the internet and the variable levels of traffic, it is impossible to completely eliminate this error. If you are having persistent problems you may wish to try a different server, or just wait and play a little while later.

This is all there was at Activision's site T.T.F.N. Chalky

A bit more

Return to Castle Wolfenstein relies on Internet communication via the IP protocol and UDP ports 27950, 27960, 27965 and 27952. These are the ports that the game uses for connection, message of the day, server browsing, and so forth. [Punkbuster also uses those ports.]

If you are using any type of firewall, either software or hardware based, you must ensure that traffic can pass on these ports. With a simple gateway using Network Address Translation (NAT), there is no limit on outgoing traffic and the game will probably work for client machines, but not servers, without any need to customize the gateway. For more sophisticated firewalls (such as Zone Alarm or Black Ice) you may need to configure the system to allow incoming and outgoing traffic on the ports listed above. The exact steps for doing this are specific to the firewall your are using. For more information you will need to consult with the firewall documentation or manufacturer.

We also do not advise setting up a Return to Castle Wolfenstein server for internet use on a machine that is not directly connected to the Internet. The problem is that any gateway router that translates an internal sub-net to a real IP - including NAT with ipForwarding or DMZ - requires that the internal server use an internal IP address, and these machines see clients on your LAN as different addresses from the internet and thus you cannot authorize these clients.

The above was for RTCW but pretty much the same applies for Enemy Territory, opening UDP 27950, 27951 & 27960 should do it but might have to resort to 27950-27970. You dont need to open TCP.

Also note these commands (thanks devZero): # net_port - sets the network port to use, default 27960 # net_qport - network port to be used internally by the network system # net_ip - tells the game what the internet IP is of your machine (when using some routers, RTCW may believe the IP is the address of your machine on the local network). These commands would need to be set on the command line, for example edit your RTCW shortcut 'Target' box to "c:\Program Files\Wolfenstein - Enemy Territory\ET.exe" +set net_port 27960

rate, ETMain, Client, Cap on the connection bandwidth to use, 1000=~1KB/s. For 56k use about 4000, broadband 25000