Former Network Admin and Former Forum Admin
26th July 2005
Last week, Warner Bros. Interactive Entertainment announced F.E.A.R. 3, the third entry in the first-person shooter horror franchise. F.E.A.R. 3, developed by Day 1 Studios, will once again follow the horribly twisted Alma and her ill-fated sons. Although we knew that co-op would be introduced this time around, exact details were scarce -- until now. The latest issue of Game Informer illuminates a number of gameplay mechanics and plot points that were previously unknown. And from the sound of things, F.E.A.R. 3 will have a mix of action and suspense that fans of the series have come to expect.
For those unfamiliar with the F.E.A.R. franchise, the games revolve around the psychically gifted Alma and her two sons: Paxton Fettel (who also possesses psychic abilities) and the mysterious soldier known as Point Man. Players take control of Point Man in the first game and ultimately kill Fettel. In F.E.A.R. 2, players control a different soldier, Michael Becket, who is eventually assaulted by Alma so that she can give birth to his child. Nine months later, Point Man returns -- with the ghost of Fettel in tow -- in order to stop his mother from birthing a nightmarish creature.
F.E.A.R. 3 introduces "divergent co-op," which is the term that Day 1 Studios applies to the sort of adversarial co-op that's being designed for the game. Players will be able to control either Point Man or Fettel, but Fettel is an enemy. He can assist Point Man, but his agenda is unclear and players can decide to go off on their own and play without directly assisting the other.
Fettel will have access to a number of intriguing powers, including stun blasts and the ability to possess virtually any enemy in the game. Once Fettel has occupied an opponent, he gains control over their powers and can turn them on other enemies. Point Man, alternatively, will still be a more straight-forward soldier type, though Day 1 Studios is developing a first-person cover system which will be of great value to Point Man during a fire fight.
The developers note that they appreciated the Left 4 Dead Director system, which constantly adjusted the gameplay experience on the fly to keep every playthrough feeling fresh. Day 1 is attempting to do something similar with F.E.A.R. 3, as well as implement a scoring system which will encourage players to come back and replay the game.
F.E.A.R. 3 will also boast a competitive multiplayer element, as well as a purely single-player campaign for those interested in fighting Alma alone. If players opt for the single-player mode, Fettel will not be controlled by the AI, instead appearing only in cutscenes.
F.E.A.R. 3 is scheduled to launch this fall.
I didn't make it!
Sounds interesting. Too bad I won't be able to play it until I get a better computer. I hope they won't insist on online activation, like they did with the previous one. Great way to lose potential players (and money along with it).