FEAR release date has been set! -1 reply

  • 1
  • 2

Please wait...

Tango Protocol

Master of my own domain

50 XP

18th July 2003

0 Uploads

8,283 Posts

0 Threads

#1 13 years ago

Little more then a month away!

Last week, VU Games announced that a special "Director's Edition" DVD will be release in North America, which will include exclusive content. The DVD will feature a "Making of F.E.A.R." documentary, a developer's roundtable commentary video, live action "declassified" interviews with Alma, and an exclusive F.E.A.R machinima episode from Rooster Teeth Productions of Red vs. Blue fame. Gamers who pre-order F.E.A.R. Director's Edition DVD will also receive $5 off the final SRP when the game hits streets on October 18th.

October 18th! Everyone start saving up now!




SteVen

"World's Best Boss"

50 XP

14th August 2004

0 Uploads

3,254 Posts

0 Threads

#2 13 years ago

LOL! Rooster Teeth is getting in on this!? AWSOME! But ive already known it was coming October 18th for a while, its on gamespot.com.....




RadioactiveLobster Forum Admin

Jeff is a mean boss

565,236 XP

28th July 2002

0 Uploads

53,113 Posts

1,329 Threads

#3 13 years ago

actually, i want the Rooster Teeth machinima more than the game


If there is no image, Mikey broke something...



Locomotor

in spite of erosion

50 XP

13th May 2004

0 Uploads

3,490 Posts

0 Threads

#4 13 years ago

I'm gonna be a bit bolder than most will be comfortable with and say I already like this game more than Half-Life 2. I know that's very hasty and is sure to spark an argument, but it's my honest opinion. In the demo I played through a single firefight about ten times, on expert, and it was an explosion of bloody fun every single time through. The AI (Contrary to popular belief at the moment) is unscripted, as for what I've experienced. I experimented on how they would jump through windows and knock things over for cover. They don't just do it, if you reposition yourself, they'll fall back and set up their own area, even Half Life 2's AI didn't do that. I know I shouldn't take into account too much the graphics when judging a game, but when all those sparks and bits of debris are blocking your view, it is a ton of fun. I'll definetly be saving up for the "Director's Edition".




RadioactiveLobster Forum Admin

Jeff is a mean boss

565,236 XP

28th July 2002

0 Uploads

53,113 Posts

1,329 Threads

#5 13 years ago

the AI isnt unscripted in the same way as STALKER, but the AI is good


If there is no image, Mikey broke something...



Locomotor

in spite of erosion

50 XP

13th May 2004

0 Uploads

3,490 Posts

0 Threads

#6 13 years ago

Well, scripted as in they work in patterns, but they don't do the exact same thing every time. If you approach an area differently, they'll react differently. To me, there isn't anything better than cunning AI, even the guys at IGN said that they were even outsmarted a few times while playing through one of their preview sessions.




Locomotor

in spite of erosion

50 XP

13th May 2004

0 Uploads

3,490 Posts

0 Threads

#7 13 years ago

Well, scripted as in they work in patterns, but they don't do the exact same thing every time. If you approach an area differently, they'll react differently. To me, there isn't anything better than cunning AI, even the guys at IGN said that they were even outsmarted a few times while playing through one of their preview sessions.




Guest

I didn't make it!

0 XP

 
#8 13 years ago

how about 4 australia or oct 18th World wide at 12am all times =p :D




wiggleworm

Dig for victory!

50 XP

24th October 2004

0 Uploads

1,922 Posts

0 Threads

#9 13 years ago

Yeah the AI is scripted, but very cleverly. They are scripted so they react to the way you go about in a firefight. In the PC ZONE review the reviewer said that a guy broke off from his squad and ran off when they got killed and after the reviewer had looked around for items and stuff he went to look for the enemy and he was waiting round a corner with a shotgun levelled at his groin lol.




Locomotor

in spite of erosion

50 XP

13th May 2004

0 Uploads

3,490 Posts

0 Threads

#10 13 years ago

Well, I guess all AI is scripted, in the sense that if they weren't they'd be running into the walls. They are very clever, and I had a lone soldier run off too. I killed three in one area and I heard "What do I do!?" and he just ran off down some stairs before I could shoot him. I had to search a bit, but was viligant and ended nailing him in the back with the partical gun.




  • 1
  • 2