What a detailed post from a "Veteran gamer"...
I thought it was a rather unique story. I was ledto believe that the girl was 8 when they started using her as a "baby factory" which I thought was waaay messed up. Also, did'nt they kept her in a coma when they started breeding her, but she woke up during labor with no pain killers...very worthy of a horror story, very psychological. I still do not understand why those ghost things where trying to hurt you, wherent you like thier brother or something? I have to say the lighting reminded me of DOOM 3 with the flashlight and the like, I was just waiting for all these things to constantly jump out and attack me (which never really happened). I'd have to say very near the end when you are making your way to the street through the warehouse and those ghosts keep coming, more and faster really freaked me out! A couple of times I actually had to stop and take a break, as I was sitting there sweating and my heart felt as if it where going to explode! Thought it was a decent game, but ever since playing Deus Ex a few years back, I find these games getting better in graphics and physics, but lacking in detail and immersion...perhaps they will find a way to combine the two.
P.s.-I still thought Doom 3 was scarier-Peace!
I found the story to be weak in several ways. It's a Ringu, Ring, Ring 2, Dark Water ripoff in the sense that it's all based around a little girl that's been abused, deformed, and is disgruntled and revengefull over it. Even her looks, the effects (like footsteps) and the way she moves is nearly a direct copy.
The story also loses immersion in the way it's revealed, by crappy sounding pnone messages that are easily forgotten while engaing the REAL interesting part of the game, being the intense gun battles.
There are also too many fill-in-the-gaps elements to the storyline, as if they haven't figured out the details, so we find out about them in an expansion or sequel maybe? Otherwise, this thread would not have been made in the first place.
Sometimes I think in the grand scheme of scriptwriting for games, movies, etc, it's just a combination of ripoffs, effects, and let the audience make up their own story, or at least many key details of it.
What's ironic is that the details we DO know about the story are intriging, they're simply not implemented very well.
I have yet to own the game.. I am still awaiting confirmation from a certain organization ;)
But the story is fair.. has some holes in it though.
KnippschildI have yet to own the game.. But the story is fair.. has some holes in it though.
It's not like the game isn't worth buying, especially if you're an FPS fan for the sake of the firefights mainly, as they are indeed intense with some of the best slow mo graphics you'll see, and the AI is very good.
However, it's one thing to have a certian amount of suspense in a story, quite another to leave you hanging trying to figure out just what the heck is going on even after you've finished the game, besides the obvious ripoff gimicks it employs.
Though the action is good, one of the things that kills it for me is the overdone amount of dust the projectiles kick up as they hit objects. I've become quite proficient at making videos of games I enjoy playing loike Painkiller and Far Cry, many of which have been downloaded numerous times for both entertainment and tutorial purposes.
I try to when I can make them no scratch videos, most of which are, even though level times are as low as 8 minutes in some cases. Obviously this means taking cover, killing those engaging you, then quickly moving on.
This will be very hard to do in FEAR without taking more time, and the video looking terrible, due to having to wait for all the dust and smoke to clear. You literally can't see any enemies when it's there. I think it's there for the suspense though, you get this creepy feeling that you don't know if enemies are sneaking into other positions when it happens.
It would've have been real nice if they'd equiped this otherwsie highly supplied soldier you play with some thermal vision goggles. Instead, for the purpose of shear "FEAR" no doubt, you're given only a flashlight, much like the suspense intended in Doom III.
I suspect most of the videos of the game will not be tutorial in nature, but rather offerings to showcase the awesome effects and physics of the game. It's really amazing what happens when you run and gun in slow mo, as well as having the option to melee kick or punch guys while using this feature.
It's common practice for me to save the last man of a squad to holster my weapon (you can move faster), sneak into position (incrementally with slow mo if necessary), and catch him off guard with one of the 4 melee attacks you can do. My favorite is a front kick while leaping over cover (desk, etc) he's hiding behind.
Once when I did this, he was left sitting on the corner part of a wrap around desk in someone's office cubicle, leaning against the shelve's above it like he had dozed off, very funny.
OK, Alma is your mother, harlan is your father, fettel is your brother, the entire game, ie: wiping out origin, was a test by the government to see if you are indeed a "super soldier". Very creepy, at the end, when alma kept spawning, I ran out of bullets & she grabbed me. I freaking had goose bumps. lawdy lawdy!
>Omen< It would've have been real nice if they'd equiped this otherwsie highly supplied soldier you play with some thermal vision goggles. Instead, for the purpose of shear "FEAR" no doubt, you're given only a flashlight, much like the suspense intended in Doom III.
Yeah, I found it funny that they give members of an elite secret goverment agency a crappy flashlight which needs to recharged every bloody minute, even though they've given him superhuman abilities... It can't be that hard to just buy a torch with some very good, long lasting lithium batteries or something of the kind.
well, the first time around took me over 2 days...(have to make money ya' know)... then the 2nd time was last night, on the hardest setting...took me 6 hours (started at 9pm, finished at 3am...) damn computer crashed on me after 4 hours of gameplay, and I wanted to finish it again, so I did... yeah, the story is repetative with other games, although that little bitch made me jump a few times, after the 2nd time around, you knew when and where she would be... If they ever come out with FEAR 2, there has to be more tweaking on the AI...I would be around a corner, in the dark no less, and guys would yell "enemy spotted" or 500 ft down a dark hall and the enemy is plugging me full of lead....not cool... As for the ending, it leads you to believe there MIGHT be a sequel...would you buy it? I dunno...they would have to change the story line to something more interesting...FPS games like Q3, farCry, COD, BIA:EIB, MOH, etc..etc..they all seem to becoming "repetative"...give me something more of a story line, with more options, instead of just shooting my gun,...lol All in all I enjoyed the game, made me jump a few times...but after playing it for 3 days straight, it's time to shelve it and move on to something else (give my nerves a rest and recover from my PTSD from Desert Storm:beer:
I got the game and had to upgrade my vid card. After that the game looks real neat. I’ve been playing it for awhile and I figure I at least half way through. SciFier
Mr. WhitlowYeah, I found it funny that they give members of an elite secret goverment agency a crappy flashlight which needs to recharged every bloody minute, even though they've given him superhuman abilities... It can't be that hard to just buy a torch with some very good, long lasting lithium batteries or something of the kind.
What actually bothers me much more than that is the excessive amount of dust the projectiles kick up in hitting any object. It's very unrealistic, without it there wouldn't be a need for thermalvision goggles., just nightvision for darker areas.
It also makes for many retakes in making any decent videos of gameplay or Slow Mo run and gun tactics that are cool in effect, but less tactical and realistic.
Lately what I like doing is taking them on one at a time, holstering my weapon, hiding around a corner, and sneaking up with a melee attack. This requires more saving, especially a manual save before the incremental quicksaves, because sometimes you think you are in a safe spot, then when you quick load you find one of them has snuck up on you.
I really love the AI in this game, it's cool how they sometimes break and leap through windows to get to cover. I would almost prefer in many situations to be able to sprint and make diving leaps rather than rely on SLow Mo though, to get to cover or flank, it would be more challanging and less monotonous.
The Slow Mo is nice to have, I just think it gets old if it's all you have to compensate for the very slow run speed your character has. Bullet time is becoming too much of a reapeted gimick ever since Max Payne used it. Sometimes I think Remedy Games should be payed royalties for it.
BTW, have you seen the ads for Remedy's upcoming action psychological thriller Alan Wake? At E3 it got the highest praise for graphics, especially light and shadow effects. http://www.alanwake.com/