why hello, it's me again with yet another question :-) So i've been making a few worlds, adding AI, pretty much trying to learn the whole scope of modding with fear. However, the current world I'm working on requires textures and prefabs that are not available with the SDK package so I need to either A.)Make my own or B.)Download and apply them. As of yet I haven't found the prefabs or textures that i've needed (cellphones, various electronics, signs, and other things). So my question is...is there an available tutorial that explains how to make textures and prefabs? Any help would be appreciated. Thanks much
For textures I would get the program GIMP (Free) or Photoshop (not free). Then just google Photoshop Tutorials.
As for models you can build basic ones within world edit which would be the best thing to do for you. Now if your like me and already know how to use 3D modeling programs, then I would go there. Maya or 3DS max are widely used, as I use Maya. Then again do a google on that.
Thanks for your reply. Between classes today I solved my problem. For those of you who are searching this and don't have a reference I'll just give a brief overview of what I did. download a .dds plugin for photoshop so you can view the textures that come with the fear sdk and get an idea of what to do Using photoshop and an image of what you want to add to your map, edit it into a texture (width and length must be a power of 2 example: 128, 256, 512.....) and save it as a bmp. download a .bmp to .dds converter (the plugin I downloaded for photoshop didn't work for me to save them, only to open) and use it to convert your .bmp to a .dds file Create a new material (the fastest way i found was to just right click a material and select make a copy) and edit it to apply you .dds texture. Add a new brush width and height that you desire and apply your new material. If it doesn't look right, what you can try is right clicking your brush and select Material > Fit Texture to Polygon. This may work for some, this may work for none. This is just how I did it, hopefully it'll be helpful to someone else.