Old mods, new concept thought -1 reply

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Old school pimp

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10th February 2004

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#1 11 years ago

You know its funny that right after FarCry was released, there were A LOT of mods started. And then not finished. From a little research, I've discovered that many of these mods were very creative and expansive in nature but then the creators dropped it cold. Even after some work had been done to them like custom models and maps designed. I recently ran over two custom buggie models that were imported and made functional. I also downloaded the mod and captured some screenshots. I wonder why so many were started and stopped. Also, many of these mods were started by europeans [I'm using the broad term] who, I think, started their mods and then stopped because the community was not taking off fast enough for them.

Right now, I think the FC community is taking off right now. I can think of 10 big TC mods that are being worked on, and 10 or more substantial mods are nearing completion [80% done or more, release dates within 4 months or less]. I still think the lack of proper documentation has been holding the community back from really getting creative with custom materials, ie vehicles, player models, weapons, buildings, etc.

Maybe it's just me, but over the last 4 months I've learned more than I did over the last 2 years. Here are those screenshots. I was unable to find the proper title of the mod, but I think it was made 1.5 months after the game was released.

New buggy in the game

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It modeled in 3dsmax 5

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