Starting a Mod, Need some Help -1 reply

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N88TR

Old school pimp

50 XP

10th February 2004

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9,921 Posts

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#1 13 years ago

Okay, I've been thinking about it a lot. Modding. Mapping. It's like a drug. I want to create a bunch of things for Farcry. Namely porting some weapons models I have, a soundpack, a SP map pack [I have them done but for the scripting.] and some new skins. I want it to be one big pack, like Matto is doing for number 4. I want it to be really ambitious and a fresh experience. I plan on being the mapper and audio provider. I would like to have: 1. a scripter for my maps. helping set up AI routines, paths, etc. 2. a weapons porter. using whatever programs, to set up the weapons like normal pickup entities. 3. a weapon/player skinner. I can provide templates and other things if required. 4. a logo creator and general packager. Those two things could be done by one person I think. If not, then two. I don't want to sound like 'this is my mod', cause it's not. It would be a group effort, and something that everyone who likes SP, would love! There is a great shortage of SP maps and conversions and I wanted to change that. At the very least I need help with SP scripting and AI path routes. Someone experienced in that kind of thing would be very helpful to me. I want to have help creating something everyone in the Farcry community will be excited about. PS, my website is acting up. I'll be redoing the whole thing today. I may have a detailed account of it there. Any takers? I really need help on this.




>Omen<

Modern Warfare

50 XP

1st January 2005

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7,395 Posts

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#2 13 years ago

You should go to the Ubisoft Far Cry forum, they have many Far Cry forum boards, including one devoted to mod/map discussion.

http://forums.ubi.com/groupee/forums/a/frm/f/273109392