How do you make a new skin playable ingame? -1 reply

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JakeG

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#1 11 years ago

So when you're done making a new skin, how do you make it playable ingame? Do I convert it into a .pak file and put it in FCDATA like the downloadable skins in Far Cry files or should I replace the .DDS file inside the Textures.pak file?




N88TR

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#2 11 years ago

Create a new .PAK file via WinZip and insert the custom files. Make sure the internal directory of the pack file corresponds to the FarCry directory, so the game will properly overwrite the original files. And lastly place the new .PAK file in the FCData folder.




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#3 11 years ago

same question really... I downloaded a skin and extracted it copied the *.pak file to the FCData folder and... nothing!! What am I missing?




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#4 11 years ago

mmm... as well as the skin not working I also can't connect to game servers... I get kicked every time... I "fixed" this by uninstalling the game and deleteing the game directory then reinstalling.... I really must be getting something wrong...




N88TR

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#5 11 years ago

You were getting kicked for having a mildy-different file in your FarCry folder. That's what punkbuster does; it kicks you from the protected servers if your customized files differ too much from the original ones. Just remove the custom .paks when you play online, then put them pack in when you play singleplayer. I do it all the time ,the game can't tell the difference.

As for the custom .pak, you need to make sure that when you are creating the fake directory for the custom files, it needs to look exactly the same as the default directory you're trying to overwrite.

If you need extra help, download my soundpack and see how I created the directory in the .pak file and how it's the same as FarCry's sounds.pak. It's simple process but you must be careful while doing it. Good luck.




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#6 11 years ago

Thank you for your suggestions, however, the first thing I tried was to just remove the custom file, and I was still getting kicked. It was a server on my own LAN. I'm running version 1 of Far Cry on all machines(I haven't been able to get updates working either) so there's no PunkBuster (I think that's right) you're right about the cheat detection, I just entered \net_cheatprotection = "0" at the console on the server and that fixed that problem... however my girl still wants to be Valerie... the skins I'm trying to get working are downloaded from this website so I assume the directories are right.... am I supposed to extract the .pak file? the instructions seem to imply that it goes into FCData whole ie: c:\Program Files\Far Cry\FCData\val.pak is that right? I did as you suggested and compared the directory structure within the *.pak to your "weapon_sounds_pack" of course they're different, sounds vs. skins, but I get the point, and yes the directory structure seems correct. We only play each-other, never single player, and not on internet game servers.




N88TR

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#7 11 years ago

If you're only going to play on LAN and never internet then you should be able to use any customizations you want. Disabling PB is easy enough but there are some skins and minimods that are a bit too overwhelming for FarCry to deal with, like SkinPacks and things like that. But generally speaking, any custom material is going to make playing Online [or a LAN] a difficulty. Technically speaking, playing a LAN is still "online" and the game will still treat it like if you were playing from a servers IP. It's difficult, I know, to spice up FarCry and still make it playable without constant headaches and such. I might suggest using a fully-compatible online mod like Tacto. Tacto has custom weapons, skins, etc and you can even play as a mutant.

As for the installation of custom things like skins, as long as the downloaded file is a .pak file, then it always goes in the FCData folder. If it's a direct skin in the form of a simple .dds file, you'll have to create your own .pak file for it and make sure the file path is the same as the file you are trying to temporarily overwrite in the FCData folder [textures, objects, etc .pak files].

And you should get the 1.4 cumulative patch from Farcry.Filefront.com, that does you a heck of a lot of good playing online. If there were 10 fixes, 9 of them were made for multiplayer. You can play unprotected via LAN with your buddies, but the patch really adds a lot of fixes and even some map updates.

And please, use paragraphs, :). Tell me how it works out.




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#8 11 years ago

Hi I also have questions about getting custom skins up and running. My aim is to produce a new character shape of my own design - am I correct to. assume this would be called a 'model' and not just a 'skin' (which I believe is simply altering the colors etc of an existing model but not affecting the physics?) So far I have attempted the following:- 1] Using Photoshop DDS plugin, I have opened up some multiplayer models from the OBJECTS.PAK in the FCDATA file (note, I am a novice with Photoshop) 2] I have partly erased most of the model picture I see in Photoshop with a black brush, and saved back to the OBJECTS.PAK file (I have made backups of the original files before I overwrite anything) 3] Results of above: multiplayer model now appears in game with same physics as before, but is now a mostly black-colored character. Some success here then in trying to make my first alterations So I learn from this that I can change 'skins' of an existing model fairly easily. However, what I really want to do is alter the size/physics of a model. I had hoped this could be achieved by simply 'removing' most of the character's detail by using a black (transparent?) brush in Photoshop, but obviously not since only detail is affected and the model's full 'area' remains in the game. Does this mean that in order to alter an existing multiplayer model's actual size, I must do something other that try and 'draw it differently'? Do I need to understand some form of code by going into the 'CGF' etc files next to the DDS files in OBJECTS.PAK in order to alter the actual size and shape of the model? Or is it something simpler? I have also tried to create my own multiplayer model from scratch using Photoshop:- 1] Drawn a simple 2D circle to begin with 2] Saved it as a DDS file in FCDATA/OBJECTS.PAK/CHARACTERS/ANIMALS in its own folder called 'TEST' 3] My simple circle model does not show up as an option in Far Cry, nor can I see the name 'TEST' appear in the list of useable characters I have had a look at how this 'skin' is constructed... Sexy Valerie, FarCry Downloads, FarCry Female ...and replaced each of the modified Valerie pictures with my own simple circle pictures, but again all that changes is the texture of the multiplayer model (I think I can see my circle in there somewhere during her animations). How do I go about creating an entirely new model in Photoshop with its own physics (only very simple to start with), and making my creation become available in the multiplayer list of characters? And regarding servers which allow customs skins to be used, and even physics relevant to custom skins, will my created model/skin be visible server side and to other clients even if they do not have a copy of the file installed in their FCDATA? Thank you for any help, still a noob on this but want to learn more. Cheers




N88TR

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#9 11 years ago

To resize the player model you'd need to import it into a modeling program using the CGF importer. Once inside the modeling program, like 3dsmax, you could easily resize the model. But herein lies the major problem: resizing the model will really fuck up the animations and that will get you kicked from any multiplayer game you try to join. If you just make the player a little bigger or smaller [like 4 inches at most either way], you'd still get kicked by PB, but in singleplayer there might not even be enough of a difference.

So if you want the model to be like a foot or two taller or shorter, you'd either need to re-rig the model [assuming you use a merc, valerie, jack, doyle, etc model from FarCry] using 3dsmax and the timescale, or take the other route and make a whole new model, animate, rig, and import it into the game. That is no small undertaking. It depends on how badly you want to have custom models in the game.

I can't think of any mods that use custom player models [besides radical reskins] for FarCry, but I'm sure you could ask someone in the modeling community [reach outside of forums.filefront] to model something for you, then you're left with the other tasks. I wish you luck. Other questions?




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#10 11 years ago

Thank you for this info. The server-kicking is not a problem, since I am playing with a friend hosting and we both want to experiment with entirely new models. Also, for the time being at least, we are not concerned with any animations - it is possible I assume to simply have a 2D model running around? I understand this will have strange results in Far Cry's 3D environment, but... is it possible to start in this simple way? If there is no animation to deal with, could you explain a little about the rigging and importing process, to get me started? And will the server and any other players be able to see my new model if the server allows it, even though each player may not have my model installed on their computer? I can use a 3D modelling program if I cant achieve what I want within Photoshop. Cheers again!




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