Cheats dont work!! -1 reply

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I didn't make it!

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#1 13 years ago

Help, everytime i try to use the cheats from BIG cheat sites, they dont work!! why is this?? madx.gifmadx.gif Thanks for the help, Nannahara




silenthill21

Angel with the Scabbed Wings

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6th March 2005

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#2 13 years ago
Guest

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#3 13 years ago

I do now, but they slow the game down on my PC, so i could realy do with using the cheats that come with it




LDIF7

I can dance all day!!!

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28th September 2004

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#4 13 years ago

Play the game fairly, cheater!




Guest

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#5 13 years ago

i have already completed it once before, i just wanna have some fun, so does anyone know?? i open the console and type in the codes, but it just puts it at the bottom as if he has just said it...!!




N88TR

Old school pimp

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10th February 2004

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#6 13 years ago

anton cohen has somethings you can check out. or just edit the .lua file. use notepad. backup your original file. there's also a 'god mod' if you don't have any clue on editing on your own. tool.




Guest

I didn't make it!

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#7 13 years ago

cool...il have a go




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#8 13 years ago

You need to start the game with a modified shortcut ot use cheats. Find your FarCry shortcut and right click it, go to properties and in the target line it should read:

"C:\Program Files\Ubisoft\Crytek\Far Cry\Bin32\FarCry.exe" -devmode
now Find the "Devmode.lua" file in your main far cry directory. (First make a backup of the file incase you get sick and tired of the cheats and you want everything normal again.)

Open the devmode.lua file with notepad or another text editing program. Delete everything in the file. Replace the original contents of the folder with this: cl_display_hud = 1 cl_drunken_cam = 0 ThirdPersonView = 0 --p_model = "objects/characters/pmodels/hero/hero.cgf" --Input:BindCommandToKey('#Movie:StopAllCutScenes()' ,"F7",1); --Input:BindCommandToKey("\\SkipCutScene","F7",1); -- Developer Cheat keys --- --- non standard key bindings --- -- Please NEWER use F9,F10 keys (reserved for debug purposes) (Vlad) --Input:BindCommandToKey("#SwitchCameraMode()","f1",1); -- Input:BindCommandToKey("#r_GetScreenShot=1","f12",1); -- this is now bindable Input:BindCommandToKey("#ToggleAIInfo()","f11",1); --Input:BindCommandToKey("#ToggleScreenshotMode()","f11",1); Input:BindCommandToKey("#ToggleNewDesignerMode(10,15,0)","f4",1); -- to be removed Input:BindCommandToKey("#GotoNextSpawnpoint()","f2",1); Input:BindCommandToKey("#MoreAmmo()","o",1); Input:BindCommandToKey("#AllWeapons()","p",1); Input:BindAction("SAVEPOS", "f9", "default"); Input:BindAction("LOADPOS", "f10", "default"); Input:BindCommandToKey("#ToggleNewDesignerMode(40,120,1)","f3",1); Input:BindCommandToKey("#System:ShowDebugger();", "f8", 1); -- to be removed -- removed --Input:BindCommandToKey("#Game.Save()","insert",1); --Input:BindCommandToKey("#Game.Load()","home",1); Input:BindCommandToKey("#DefaultSpeed()","f5",1); Input:BindCommandToKey("#DecreseSpeed()","-",1); Input:BindCommandToKey("#IncreseSpeed()","=",1); --Input:BindCommandToKey("#p_single_step_mode=1-p_single_step_mode","[",1); --Input:BindCommandToKey("#p_do_step=1","]",1); --Input:BindCommandToKey("#TCM()",".",1); --Input:BindCommandToKey("#e_hires_screenshoot=4","f10",1); -- removed --- temp variables for functions below --- prev_speed_walk=p_speed_walk; prev_speed_run=p_speed_run; prev_speed_walk2=p_speed_walk; prev_speed_run2=p_speed_run; default_speed_walk=p_speed_walk; default_speed_run=p_speed_run; screenshotmode=0; function ToggleAIInfo() if (not aiinfo) then aiinfo=1; else aiinfo=1-aiinfo; end if (aiinfo==1) then ai_debugdraw=1; ai_drawplayernode=1; ai_area_info=1; else ai_debugdraw=0; ai_drawplayernode=0; ai_area_info=0; end end function GotoNextSpawnpoint() Hud:AddMessage("[NEXT]: next spawn point"); local pt; pt=Server:GetNextRespawnPoint(); if(not pt)then -- last respawn point or there are no respawn points pt=Server:GetFirstRespawnPoint(); -- try to get the first one end if(pt)then -- if there is one Game:ForceEntitiesToSleep(); _localplayer:SetPos(pt); _localplayer:SetAngles({ x = pt.xA, y = pt.yA, z = pt.zA }); end end function SetPlayerPos() local p=_localplayer p:SetPos({x=100,y=100,z=300}); end -- replacement for ToggleSuperDesignerMode() and ToggleDesignerMode() -- -- USAGE: -- deactivate designer mode: (nil,nil,0) -- old super designer mode (with collision): (40,120,1) -- old designer mode (without collision): (10,15,0) -- change values: call with (nil,nil,0) then with the new values (0.., 0.., 0/1) -- function ToggleNewDesignerMode( speedwalk, speedrun, withcollide ) if(SuperDesignerMode_Save1~=nil or speedwalk==nil) then Hud:AddMessage("[CHEAT]: Designer fly mode OFF"); p_speed_walk = SuperDesignerMode_Save1; p_speed_run = SuperDesignerMode_Save2; _localplayer.DynProp.gravity = SuperDesignerMode_Save3; _localplayer.DynProp.inertia = SuperDesignerMode_Save4; _localplayer.DynProp.swimming_gravity = SuperDesignerMode_Save5; _localplayer.DynProp.swimming_inertia = SuperDesignerMode_Save6; _localplayer.DynProp.air_control = SuperDesignerMode_Save7; _localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp ); SuperDesignerMode_Save1=nil; -- activate collision, parameter is 0 or 1 _localplayer:ActivatePhysics(1); else Hud:AddMessage("[CHEAT]: Designer fly mode ON"); SuperDesignerMode_Save1 = p_speed_walk; SuperDesignerMode_Save2 = p_speed_run; SuperDesignerMode_Save3 = _localplayer.DynProp.gravity; SuperDesignerMode_Save4 = _localplayer.DynProp.inertia; SuperDesignerMode_Save5 = _localplayer.DynProp.swimming_gravity; SuperDesignerMode_Save6 = _localplayer.DynProp.swimming_inertia; SuperDesignerMode_Save7 = _localplayer.DynProp.air_control; p_speed_walk = speedwalk; p_speed_run = speedrun; _localplayer.DynProp.gravity=0.0; _localplayer.DynProp.inertia=0.0; _localplayer.DynProp.swimming_gravity=0.0; _localplayer.DynProp.swimming_inertia=0.0; _localplayer.DynProp.air_control=1.0; _localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp ); -- deactivate collision, parameter is 0 or 1 _localplayer:ActivatePhysics(withcollide); end end function ToggleScreenshotMode() if(screenshotmode~=0) then System:LogToConsole("SCREENSHOTMODE OFF-->SWITCH TO NORMAL"); screenshotmode=0; hud_crosshair = "1" cl_display_hud = "1" r_NoDrawNear = "0" ai_ignoreplayer = "0" ai_soundperception = "1" r_DisplayInfo = "1" else System:LogToConsole("SCREENSHOTMODE ON"); screenshotmode=1; hud_crosshair = "0" cl_display_hud = "0" r_NoDrawNear = "1" ai_ignoreplayer = "1" ai_soundperception = "0" r_DisplayInfo = "0" end end function DecreseSpeed() if tonumber(p_speed_walk)>5 then p_speed_walk=p_speed_walk-5; p_speed_run=p_speed_run-5; System:LogToConsole("Decresed player speed by 5"); else System:LogToConsole("You can not go any slower!"); end end function IncreseSpeed() if tonumber(p_speed_walk)<500 then p_speed_walk=p_speed_walk+5; p_speed_run=p_speed_run+5; System:LogToConsole("Incresed player speed by 5"); else System:LogToConsole("You can not go any faster!"); end end function DefaultSpeed() p_speed_walk=default_speed_walk; p_speed_run=default_speed_run; System:LogToConsole("Player speed reset"); end function TeleportToSpawn(n) local player = _localplayer; local pos = Server:GetRespawnPoint("Respawn"..n); if pos then player:SetPos(pos); player:SetAngles({ x = pos.xA, y = pos.yA, z = pos.zA }); end end -- Give the player the passed weapon, load it if neccesary function AddWeapon(Name) Game:AddWeapon(Name) for i, CurWeapon in WeaponClassesEx do if (i == Name) then _localplayer.cnt:MakeWeaponAvailable(CurWeapon.id) ; end end end function MoreAmmo() if _localplayer then _localplayer.cnt.ammo=999; Hud:AddMessage("[CHEAT]: Give 999 ammo"); System:LogToConsole("\001CHEAT: Give 999 ammo"); else Hud:AddMessage("[CHEAT]: no ammo today"); end end function AllWeapons() AddWeapon("AG36"); AddWeapon("Falcon"); AddWeapon("SniperRifle"); AddWeapon("MP5"); AddWeapon("RL"); AddWeapon("Shotgun"); AddWeapon("OICW"); AddWeapon("P90"); AddWeapon("M4"); _localplayer.cnt:GiveBinoculars(1); _localplayer.cnt:GiveFlashLight(1); Hud:AddMessage("[CHEAT]: Give all weapons"); System:LogToConsole("\001CHEAT: Give All weapons"); end function ToggleGod() if (not god) then god=1; else god=1-god; end if (god==1) then System:LogToConsole("God-Mode ON"); else System:LogToConsole("God-Mode OFF"); end end Input:BindCommandToKey("#ToggleGod()","backspace",1); Cheats will now be enabled. Go into single player and use the following keys for these commands: # F1 ... Toggles FirstPerson/ThirdPerson Camera Modes # F2 ... Go to next checkpoint # F4 ... No clipping on/off # F5 ... Default Speed # F9 ... Save Current Position # F10 ... Load Current Position # F11 ... Toggle Extra Information # o ... Gives 999 ammo # p ... Gives all weapons # BackSpace ... Toggle GodMode # = ... increase speed # - ... decrease speed Hope this helps you




N88TR

Old school pimp

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10th February 2004

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#9 13 years ago

just curious, why would you want to cheat anyways?