1 Reason Found for Pacific Map Problems -1 reply

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Psi Captain

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21st July 2004

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#1 15 years ago

a couple days ago, a couple of my freinds found out that, the kneemortars *or what ever you call them* in the jap assault kits are the reason of the mass disconnects, the reason why is still unknown to us but we just know that the kneemortars are causing it because exactly when one of my freinds pulled out his kneemortar about half of the server *including myself* disconnected yet he was still in game, and he was talking to me via teamspeak what happend, so if the DEV team reads this please look into the kneemortar problem ASAP, thanks for your time :)




HOT Denise Richards

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28th September 2004

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#2 15 years ago

old news, but thanks.




Psi Captain

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21st July 2004

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#3 15 years ago

yeah some of my friends remodded the map with out kneemortars and every thing runs completely fine :)




HOT Denise Richards

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28th September 2004

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#4 15 years ago
Psi Captainyeah some of my friends remodded the map with out kneemortars and every thing runs completely fine :)

cool :)




Psi Captain

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21st July 2004

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#5 15 years ago

supposedly my smart friend tells me that the kneemortar ammo count and the grenade ammo count dont match up for some reason in the scripting *or he tells me* for example he told me the grenade can only have a max ammo count of 3 in the BF engine, FH has 2, and the kneemortar has a max of ten *FH scripting i suppose* but since the ammo count is shared between the kneemortar and the grenades the grenades might be bugging with the kneemortar because the amount of ammo count is not equal... but thats all i have been told... i hope this helps you :)