.67 bugs -1 reply

Please wait...

Turbo_tiger(DK)

FH dev & JagdPanther lover

50 XP

22nd October 2003

0 Uploads

240 Posts

0 Threads

#71 14 years ago
LeopardSealOh okay, must just have been me... thanks. Has the exploit at the south flag bunker been fixed?

YES




Strumtrupp

FH:STURMTRUPP4|BF2:HG_The Tank

50 XP

2nd January 2005

0 Uploads

679 Posts

0 Threads

#72 14 years ago

Was the armor on the P4s changed? f.i. supercharge? Was battleing a p4 there and It took me 4 hits to the side to down him.




Hauptmann

LSSAH

50 XP

12th September 2004

0 Uploads

26 Posts

0 Threads

#73 14 years ago

Not sure if this has been mentioned yet, but there is a bug that causes a crash when you try to join the co-op version of Kharkov Outskirts.




DarthWoo

Addicted to GF

50 XP

20th February 2004

0 Uploads

280 Posts

0 Threads

#74 14 years ago
Major HartmannOh,creative. I will fix this.

I e-mailed Bug about the Coral Sea bug weeks ago. He never told any of y'all? :( Edit: And btw, it isn't really so much a matter of the torpedoes reloading, as the exploiter will still be able to easily destroy a carrier this way, unless someone kills his stolen plane in time. The real problem is that dropping a torpedo right on the deck does zero damage to the plane, while doing nearly full damage to the ship. A fix would probably have to either eliminate torpedo damage from such an angle (too bad the engine doesn't allow for minimum distance arming), or create a blast that would kill the dropping plane.




Ohioan

Not Wise Shitashi - Cheston

50 XP

6th October 2003

0 Uploads

3,604 Posts

0 Threads

#75 14 years ago
PzReg1|BUGSWell - if anyone volunteers to make a complete list of the bugs reported here it would be much easier. To be honest: It is really hard to fight through these threads where lots of stuff is in twice and with discussion etc. It's almost impossible to keep the overview... Oh - and it would be cool to know if the server you got disconnected from is running windows or linux as it could be a bug with the serverversion also ;)

What's the deadline? If I do the list now, will they make the hotfix on Friday?




+ Birdie +

I don't spend enough time here

50 XP

10th March 2005

0 Uploads

19 Posts

0 Threads

#76 14 years ago

On Seelow-Heights most of the Flags are called "Wespe" when accessing them with F4. Again our linux server crashes on occasion on Seelow-Heights. Would the zxml-logfiles help to find the reason for the crash ?




Helmantel

Slightly cooler than a n00b

50 XP

16th January 2005

0 Uploads

33 Posts

0 Threads

#77 14 years ago

I already posted this in another thread, but I think it is important that the devs see this, so i'll post it here. The muliplayer version of alpenfestung has two panther g at the german main base, but the singe player/coop version of the map still has the panther d's in the german main base. I didn't look for any other diferences between the multiplayer and singleplayer version, but it might be that the devs forgot to update the single player version for 0.67.




Turbo_tiger(DK)

FH dev & JagdPanther lover

50 XP

22nd October 2003

0 Uploads

240 Posts

0 Threads

#78 14 years ago
+ Birdie +On Seelow-Heights most of the Flags are called "Wespe" when accessing them with F4. Again our linux server crashes on occasion on Seelow-Heights. Would the zxml-logfiles help to find the reason for the crash ?

I had not seen that name bug - its now fixed. I am no server expert - but it can only help to have a look at the logs - so by all means mail them to me - use the email in my signature. Thanks for the help:nodding:




BUGS]FHMod[

Forgotten Hope Mod Team

50 XP

16th August 2004

0 Uploads

1,062 Posts

0 Threads

#79 14 years ago
OhioanWhat's the deadline? If I do the list now, will they make the hotfix on Friday?

I doubt it. But the chances it will be fixed with upcoming hotfixes (if necessary) or at least 0.7 are greater than ;)




Strumtrupp

FH:STURMTRUPP4|BF2:HG_The Tank

50 XP

2nd January 2005

0 Uploads

679 Posts

0 Threads

#80 14 years ago
DarthWooI e-mailed Bug about the Coral Sea bug weeks ago. He never told any of y'all? :( Edit: And btw, it isn't really so much a matter of the torpedoes reloading, as the exploiter will still be able to easily destroy a carrier this way, unless someone kills his stolen plane in time. The real problem is that dropping a torpedo right on the deck does zero damage to the plane, while doing nearly full damage to the ship. A fix would probably have to either eliminate torpedo damage from such an angle (too bad the engine doesn't allow for minimum distance arming), or create a blast that would kill the dropping plane.

Could one not also set the carriers as areas were hostiles are not allowed to go? IIRC there was talk about doing this on the uncappable bases to eliminate spawncamping. The region could be slightly larger then the AC so that an enemy pilot can fly through normal (in-out before time reaches 0) and would only affect thost tryging to use this exploit and spawncampers.