Artillery Dials -1 reply

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LonesomeSilverwolf

Slightly cooler than a n00b

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5th December 2004

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#1 11 years ago
kilroy0097;4108111You know saying that you fixed it and not actually telling us how you fixed it is kind of self inflating.

Actually if you turn off AA ingame the flickering will stop. I got things messed up so the thing in nvidia control panel doesn't work.




sn00x

People die if they are killed!

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23rd January 2008

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#2 10 years ago

to be honest, when FH wasnt realesed, i managed to get that leaked version.. (please dont hang me for that) and there wasnt a single flicker at all, but when realese came it, flicker also came




Mokusaku

I follow teh Moo!

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18th November 2007

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#3 10 years ago

Before lynching mob arrives: I think the flickering exist only in MP and I don't think you played MP with your dirty leaked beta version.

Now run while you still can! :mad:




Guest

I didn't make it!

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#4 10 years ago

what else was differnet in that version?




sn00x

People die if they are killed!

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23rd January 2008

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#5 10 years ago

i cant remember, i am very itchy at small details like that, and its been a good while simce i looked at the leak, so thats all i remember for now




[WOLF] Ionizer

Do the Squirrel Dance!

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19th March 2007

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#6 10 years ago
kilroy0097;4108428Another bug I have noticed is an error in artillery aerial spotting. When someone spots for arty you right click and get that overhead viewpoint. I have to assume that the artillery shot will always fall in the middle of this spotted area if the dials are lined up to x:0 y:0. While I find this to be mostly true for the mortar, when using the artillery I sometimes get a good hit within the spotted area and sometimes it doesn't show up at all anywhere in that area. I have checked and double checked and I just don't see the explosion or the shot. I hear the sound of the explosion though. So I don't know if it's a graphical glitch in the overhead view in not showing an explosion or if the artillery piece is simply not landing in the area it's supposed to. Nothing in the FAQ or Manual on the game describes if this is on purpose. Am I correct in assuming it's supposed to hit somewhere on the overhead view when on x:0 y:0?

Two reasons this might happen (from my personal experience)

1. The shot hit something on the way to the overhead view (building, mountain etc.) 2. The elevation between the gun and the spot is different, causing the dials to read slightly wrong.

Number 1 is especially likely if it happens more often with the howitzers than mortars.




N24Reporter

Betatesting FH2 is fun

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24th October 2006

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#7 10 years ago

'[WOLF Ionizer;4814395']Two reasons this might happen (from my personal experience)

1. The shot hit something on the way to the overhead view (building, mountain etc.) 2. The elevation between the gun and the spot is different, causing the dials to read slightly wrong.

Number 1 is especially likely if it happens more often with the howitzers than mortars.

Good reply Io, thanks.




[130.Pz]W.Fuchs

Requiescat in Pace

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20th March 2008

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#8 10 years ago

Wow, Decembre 2007. Brought back from the death after more then 1 year!