dunno if this has been mentioned but...
the deployable mortor kit, has unlimited ammo. if you deploy it, then fire off all its ammo, then get out of it, pick it up, re-deploy it, and get back in again........ wala full ammo again. is this suppose to be this way?
That's due to the way it works, nothing can be done about that.
What's the problem with that? If someone has the dedication to find a mortar kit, set it up correctly, and use it effectively upon the enemy, he should not be hampered by only having a few rounds.
Generally speaking, mortar positions deployed by small units (company-sized, maybe) carried lots of extra mortar rounds. More than each mortar currently gets.
It's a question of adapting reality to the game and engine - a 50/60mm mortar team was 2-3 men or more, carrying a bunch of heavy ironmongery and ammo for same. (50mm was standard for most of the world at the time; the US used 60mm, and from what I've picked up in wargaming forums, there really was a distinct advantage to that extra 10mm. Not that I expect *that* to be modelled in FH. ) That's your light mortar, deployed down to platoon level or so, which I expect is what FH is using. Given that to "refill" your basic load you have to pack it all up and then redeploy, it's a bit "gamey" but not totally silly... it's good incentive to 1) patrol aggressively and wipe out the mortar teams and their spotters, and 2) use your own mortars in both a support and counterbattery role. (CB requires spotters, but think of the satisfaction of fragging those who were just hunting *you*...)
Karnaaj50mm was standard for most of the world at the time; the US used 60mm
50mm was a standard, but it was far from the standard.
The British used 2-inch and 3-inch mortars.
The US used 81mm mortars about as much as they used 60mm ones.
The Red Army used 82mm mortars.
The Germans used 8cm and 12cm mortars.
That website is extraordinarily useful. Here's the main page:
I was sloppy in what I typed; I meant "standard light mortar". 2-inch British is equivilant to 50mm, and was deployed to the same levels as noted. Anything larger was usually equipped back up to company-level or higher, and used as a shared support asset... it's more fixed in position than the smaller weapons due to size and weight, especially of ammo. (Slogging thru the mud with the baseplate and X rounds of (50/60mm/2 in) is bad enough.) Now, if you want to make an *impression*, there's always Karl: http://www.one35th.com/morser/karl_hist.htm Yet another thing that's not likely to appear for FH. But damn, that'd clear out spawns pretty good...
ok was just wondering :) doesnt bother me, that it works that way. just thought it might be a bug.....so i reported it. but it makes sense, mortor squads were generally well stocked with shells :) plus i can keep owning with it :P
No! I'm Spamacus!
17th June 2003
I don't really see it as a problem. The mortar kit has so many rounds that it would take a while to go through them. A single person isn't exactly going to be able to go rambo with a mortar, so it isn't much of a threat to others.
you havent played karkov lately have you :P lol
I don't see a problem with this either. One single guy wreaking havoc in a heavy tank (3 or 4-man crew originally) is a bigger problem. See? Forget about reality. A mortar gunner is locked down in crouched position, a perfect target for snipers and riflemen in general.