El Alamein Commander Arty -1 reply

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[WOLF] Ionizer

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19th March 2007

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#1 10 years ago

The (German) Commander arty on El Alamein cannot target Kidney Ridge, Tell el Makh Khad, the British Main or any other point between them. See picture:

minimap-1.jpg

The Red Circle is the area that the German Arty can target (approximately).

The Yellow Circle in the bottom right is where I suspect you placed the German Commander Artillery (albeit underground so it can't be destroyed by players). I suspect this because, while waiting around the Southern British Main on Sidi Rezegh, I saw distance indicators under ground. Three Distance indicators spaced evenly apart in a straight line, similar to how the large Commander Artillery Cannons are positioned on Larger Vanilla BF2 Maps.

The Green Circle is the Area that the British Arty can target (again, approximately). This circle includes pretty much any target you would need to hit, so the British Arty can hit any flag, no problem.

The Blue Circle is where I Suspect you placed the British Commander Artillery cannons.

Anyway, by placing the cannons so far out of the way and/or underground, you have compromised their range. This may have been intentional to prevent main base rape, but it has the unintended effect of making them unable to target certain areas of the map. If you are going to put the cannons underground anyway, why not put them underground in the center of the map so they target all enemy positions (or maybe displaced enough to the Southwest so they can't target the British Main).

This also raises an interesting question: Why can the Commander Artillery shoot UP through the ground? But anyway, that's something for another day.




[WOLF] Ionizer

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#2 10 years ago

After looking again, I have made this picture:

1.jpg

The British Artillery cannot hit certain parts of Miteiriya Ridge, nor the valley to the east of it.

Colors are the same.

(I posted again because my edit had expired. If a mod could replace the old picture with this one and replace the "This circle includes pretty much any target you would need to hit, so the British Arty can hit any flag, no problem." sentence with the sentence "The British Artillery cannot hit certain parts of Miteiriya Ridge, nor the valley to the east of it." It would be great and you can delete this post.)




N24Reporter

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#3 10 years ago

Iirc this was made so that the main bases were free off artillery rape on this map and since the targeting radius is fixed you can only have a circle as is. :)

Plus the arty is out of bounds not underground if I recall correctly.




[WOLF] Ionizer

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#4 10 years ago

Even if it's out of bounds, it still has to be on the map. And remember that planes can fly through the "Red Zones" fine as long as they don't leave the map itself. So either somehow the devs made the Humongous Commander cannons invisible and took away all their collision meshes AND made them indestructible, but still having them self destruct after a certain time to limit Arty spam while still having them be fully functional, or they placed them underground and able to fire up through the ground (and making them self destruct after a certain time to limit Arty spam).

Anyway, It's hard for the Germans to retake Kidney Ridge from the Brits after its fallen without softening it up with Commander Arty (the smokescreen that comes with it doesn't hurt either) first, and I have never seen the Germans be able to hold Tell el Makh Khad for more than 5 minutes (when the Shermans show up and rape while infantry spawns on the Shermans and charge, Commander Arty could stop this by killing the tanks quickly). Not to mention the Brit attack could be made easier if they were able to soften up the gauntlet that is that Eastern Valley before moving in with the tanks.

I really think this needs some attention. With the Brits being able to pound Kidney Ridge and the Germans not, it really unbalances the map. Or at least unbalances the most highly contested Flag on the map.

Also, yes, I know the player controlled Arty can hit those positions, but it's much easier (especially in Public play) to call Commander Arty there. I have seen player controlled arty used only a handful of times successfully (not counting the dildos who pixel-aim/pre-site/write down coordinates who are only concerned with raping Infantry and not helping the team).

Also another weird bug: I was German Commander on EL Al and was trying to hit the Brit-controlled Miteirya Ridge with Commander Arty. Every Time I fired I got a bunch of "Team Vehicle Damage" messages and then the arty blew itself up without one shot landing on Miteiriya. I think the cannons were either in their own line of fire, or a rock or something was in the line of fire. Whichever circumstance, the shells detonated prematurely and blew the arty cannons up. Something else to look into.




[WOLF] Ionizer

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#5 10 years ago

Dev comment?




[FtN|GT] Die Happy

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#6 10 years ago

that explains alot why my arty wont work on kidney ridge. i can very well understand that com arty into mainbase isnt nice but on some maps it is almost needed to destroy 25pdrs and stuff like that to give you a short time to breathe.




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#7 10 years ago

My opinion is if it prevents main (uncap) arty strikes then so be it.

I think that El Al is the best map of the lot and it's usually very balanced. It seems to depend more on the team members more that what you can or can't arty.




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#8 10 years ago

Maybe the mind is going, but I swear I have been sitting on a Brit 25 pounder and been hit with German commander arty. I complained over public chat to the German commander at the time that this seemed a little fishy but he insisted it was normal.




[WOLF] Ionizer

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#9 10 years ago

still looking for Dev (or Donitz, he's effectively the Dev's PR guy) input.




Lobo

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#10 10 years ago

is fixed, your review is acurate, the comm arti seems to have a max range (I didn't know and I must say is an interesting "bug/feature").

I have placed them in other location, they still can't reach the uncapables but now can attack the flags in contest




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