FH2 2.1 Co-op capping -1 reply

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GerhartRTFO

I don't spend enough time here

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17th May 2008

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#1 10 years ago

Hi all First off I want to thank you for a very well done mod.

I'm having a problem with the Co-op mode of the mod. It doesn't seem as though any of the flags can be capped. I've already checked in the GamePlayObjects.con of the maps and they look fine, nothing amiss there. I was hoping that someone could shed some light on this as to what may be the problem. Has anyone else tried Co-op and had the same issue?

I also want to give a BIG THANK YOU for reducing the blur/shell shock effect. Though I really like the mod I couldn't run it for more than 20 minutes before I had fatigued eyes and aching head. Thank you again for changing that :bows:

You'll have to forgive me because I now only play in Co-op for filming and screen shot purposes (new hobby) but also for just relaxing. I usually hang out over at the BFSP site and tweak the mods to suit my needs for my hobby so I don't do too much of online gaming anymore...well except for COD4 at times.

Since I'm already posting I might as well ask.... Are you planning to expand on the AI/bots in your mod? Do you plan on having more maps "bot" supported/ai navmeshed? I know you would get a lot more people, especially from BFSP to enjoy your mod and give it a longer life if this were to happen. Stop on over and ask questions on the AI at BFSP, there are plenty of knowledgeable people over there to help you out if needed. I am also a Beta Tester for the AIX mod and these guys have done an absolutely fantastic job on working with the AI. If interested in seeing their work here is the homepage of AIX : Allied Intent Xtended Homepage and their public forums is located at the BFSP site : Battlefield SinglePlayer - Website

Well thank you for a great mod and I hope someone can help me out with the capping issue in Co-op

Be Safe Gerhart




Apo-TTCC

FH2 Betatester

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27th October 2005

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#2 10 years ago

This issue was also in the first release but was said to be fixed in this one. Unfortunately it is still broken. :uhm: I just tried it on a LAN server, the flags were not capable.

The workaround from the first release, should work again:

If anyone is interested the COOP flag capture bug is in the python. I prefer COOP to singleplayer more control of teams spawn time ect. so I fixed the issue for my own game I went into the C:\Program Files\EA GAMES\Battlefield 2\mods\fh2\python\game\gamemodes\ folder and copied out ( gpm_cq ) file renamed it as (gpm_coop ) and replaced the original gpm_coop file. COOP works fine and there was no issue with my Conquest online play, but I have not tried any COOP online games. just back up the original gpm_coop file so you can restore it if there is any problem. I think it does change the ticket counts in the maps but thats easily changed in the COOP setting.

Source: Forgotten Hope 2 Released. - Battlefield SinglePlayer Forum

[COLOR=DarkRed]Edit:[/COLOR] Just tried it and Coop is working like it should. :naughty:




GerhartRTFO

I don't spend enough time here

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17th May 2008

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#3 10 years ago

Great Thank You I really appreciate the help. :cool: