Grey Textures on items new to FH -1 reply

Please wait...

Mangler_II

I'm too cool to Post

50 XP

24th April 2004

0 Uploads

2 Posts

0 Threads

#1 14 years ago

Spec:

  • AMD Duron 1.2Ghz @100Mhz FSB
  • 384 Mb PC100 SDRAM
  • Geforce4 MX440 64Mb APG4X
  • Raid1 HD 18 GB
  • 40 GB 2nd HD (BF1942 resides here)
  • Windows 98se (patched to death)
  • BF1942 1.6 & FH .61 (fresh install)

Yes, its old but it works. I suspect that this is a courruption/driver issue as I've never had grey textures on anything before. FH when it was first installed had normal textures too. Yes I have updated my Drivers, but BF1942/other mods have not had any problems. Also my drivers were pretty old before and the 'new' one is not that 'new' either, nVidia ~41.09 --> 43.45 (the 3rd party 'Performance' Omega driver ideal for GF4 Ti series cards). Also if you claim that I should upgrade my drivers again, don't even mention it as I will not. New != better. Other mods/BF1942 look and play fine, but FH has 'Grey' textures on weapons/vehicles that are new to FH. The normal BF1942 ships/weapons/standard stuff look ok but any new additions have a bland grey texture. I think its possible due to the relatively large number of crashes FH has caused that some or several of its texture files have been corrupted. I'd like a MD5 hash for all the major texture files to verify if my files are corrupt or not. a GUI MD5 tool can be found here: LINK




Mangler_II

I'm too cool to Post

50 XP

24th April 2004

0 Uploads

2 Posts

0 Threads

#2 14 years ago

My checksums (possibly BAD): abadeaa91bbe82047bb203b8b1944c53 *standardmesh.rfa 7babca28152b174932837e8b2afd0d23 *menu.rfa 97715a0a0a22ccdb6b6ea5adced37d9d *objects.rfa 3fcc9baa964feb9bf6cbb7b7319b382e *Sound.rfa 0d953bd8bea923ad49665eaa1682b369 *animations.rfa 25dbc0681e14cdf5f2fbd22bf652090a *standardmesh_001.rfa 8a472e7a2d67263a4d2f97ad60115121 *texture.rfa ddb9278461c00cd5b51522015fdac29e *texture_001.rfa 5968794311eb33f0a7a860d95a2560a9 *treemesh.rfa use the 'Generate Checksums' button and DRAG the files into the window, for the MD5 GUI tool. and Post your results!




Rad-FH

Pro-Filer thinks I'm cool!!

50 XP

12th November 2003

0 Uploads

425 Posts

0 Threads

#3 14 years ago

I hate to say, but we may have exceeded your machine specs with 6.0/6.1.

Bumping up your system ram my help with the missing textures since they will start offloading onto system ram after you exceeded your video ram, but since this is done thru a bus, it will not help, but in fact, hender video performance. Kinda like disk swapping memory.

6.1 included a lot of redone Dice textures that are sharper and more detailed than the originals. The downside of the higher resolution and more immersive graphics are that they don't compress as well in video memory as the original blurry dice textures. This eats up more memory, and maybe more memory than your specs can handle.

I'm not tech support nor a game engine guru, but I can say that the gurus that do our coding and most of the testing are all using a minimum of a 128meg card. I also have friends with higher specs than what you have that never see my work simply becasue they say they cannot run FH on their machines.

Wish I could help more. I do have loads of PC100 ram left over from upgrades, so if you have the slots, get hold of me on ICQ #262019. This might fix the missing textures, but I would suggest looking at a sub $100 128 meg card somwhere to get the most out of the game. MX is pretty old tech.. Lots out there with 128 megs of DDR video memory that would just blow your MX out of the water. Typical price for an ATi 9600 SE with 128 ram is about $70.00

cheers