Help me with my C/W desicions, we need more RTS games yes? -1 reply

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Farseer

I don't spend enough time here

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20th April 2005

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#1 13 years ago

Yep, Im bordering on choosing to have an RTS game or "MOD" as my coursework project, thats why Im choosing the Dawn of war game engine to do it, but firstly, what do poeple like for RTS? Like, what gameplay styles? What sort of units; and would you think that, considering since lucasarts have been releasing many different projects around and about, that there would be a need for changing the style of RTS to something better? With more "strategy" required? Because most RTS games are just mass army and kill units, Im thinking of some things that could help, like map design and other stuff, so any ideas are welcome!




Nusentinsaino

A new sense of nuisance.

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8th December 2003

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#2 13 years ago

Why is this in the pub?




LIGHTNING [NL]

FH2 Developer

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30th May 2003

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#3 13 years ago

I think your questions will get more and better awnsers in general gaming.

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Farseer

I don't spend enough time here

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20th April 2005

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#4 13 years ago

ahh, thanks for moving it, I'm still tryin to get used to this forum, its different from the old forums I went to. :)




The Informant

Studying the gaming community

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26th April 2005

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#5 13 years ago

maps with contoured terrain, levels, high ground advantages starcraft was clever in the way the tanks deployed supports for extra firepower but were fairly quick to get to there location.. theres nothing worse than having a massive army take several hours too get across the map to the oposition.