hey, [DWG]Chipwich88 How did you make the maps? -1 reply

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microhaxo

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30th December 2002

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#1 15 years ago

hey, im an experenced ut2003 map maker, and i have been tryin to make friggen aa maps for long time, i cant get the ued to open a aa map. if i can convert file into t3d then i can edit it, but there is no converter, So im asking how did you make those maps? and heh, could i see em? Ps you know all you need to do is host the game with the map and just edit the file with map listings in it.. and boom you can play online , But please tell me how you did it :)

If you dont want to share with other ppl just email me at [email]blake0509@earthlink.net[/email]




Larzzon

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27th October 2002

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#2 15 years ago

sorry but you cant do that




microhaxo

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30th December 2002

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#3 15 years ago

I CANT?




[DWG]Chipwich88

Silent, but deadly

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17th December 2002

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#4 15 years ago

look dude all i did was make a compilation of level's static meshes, combind them and save it as a .aao file in the AAO maps folder. i still have the level, but it doesn't work due to my overworking of my unreal editor ended up friing it (ps, can som1 email me a new unreal editor?). and dude, dont make the maps, u cant distribute them thats why i made my map that was the the rifle range foxholes in daylight in the desert, made all the characters look like osamas and called it "OpFor Rifle Range."




microhaxo

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30th December 2002

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#5 15 years ago

Why dont you just explore your ut2k3 cd and find sys folder , extract that and you dont need to reinstall..




[DWG]Chipwich88

Silent, but deadly

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17th December 2002

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#6 15 years ago

my sisters were having fun seeing what would happen if they threw my disks out of a second-story window




microhaxo

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30th December 2002

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#7 15 years ago

Eh , ahh i see, when that happens i play , lets see what happens when i get abusive...

Erm, hng on lemmy see if i can send the sys Folder, whats the email




PhantomSniper

The Internet ends at GF

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3rd November 2002

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#8 15 years ago
Originally posted by [DWG]Chipwich88 look dude all i did was make a compilation of level's static meshes, combind them and save it as a .aao file in the AAO maps folder. i still have the level, but it doesn't work due to my overworking of my unreal editor ended up friing it (ps, can som1 email me a new unreal editor?). and dude, dont make the maps, u cant distribute them thats why i made my map that was the the rifle range foxholes in daylight in the desert, made all the characters look like osamas and called it "OpFor Rifle Range."

Dear: [ ] Clueless Newbie [X] Lamer [ ] AOLer [ ] "Me too" er [ ] Pervert [ ] Geek [ ] Spammer [ ] Nerd [ ] Elvis [ ] Fed [ ] Freak [ ] Cryogenic [ ] Scammer [ ] Troller [ ] Pre-teen

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Larzzon

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27th October 2002

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#9 15 years ago

WHOAA




microhaxo

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30th December 2002

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#10 15 years ago

**** YOU ASSHOLE




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