Honor system going too far....... going back to Wolfenstein for now -1 reply

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Lady Bob

Sergeant Major of the Army

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2nd September 2002

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#1 15 years ago

HAHA, an internet court marshall would be cool!




thehornedrat

Pro-Filer thinks I'm cool!!

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5th November 2002

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#2 15 years ago

lol now that would be a sight, everyone forced to account for disobey orders... What about for leaders whose team get massacared due to bad instructions..being forced to account for actions perhaps sent back to basic training.

Of course ultimately there should be a course for the leaders to attend so they can get bonus honor points or an accuracy increase

Don't know what anyone else thinks.




dead_fred

Kool Aid man for hire

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4th December 2002

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#3 15 years ago

i do wish people would obey their squad leaders. im giving legitimate orders (ie fall behind tower on bridge, or stop sniping from in the tower) then i see those guys get killed BECAUSE they didnt listen. then they whine about it next round. kinda wish the DEVs would include a "disobedience pistol" for squad leaders. shoot your AWOL soldiers (without ROE penalty), but that brings so many bigger issues in (stupid TKers wanting to be squad leader so they can use the pistol). it wouldnt work, but would be nice for them AWOL guys

reading this over, i dont think AWOL is the right word...cant think of it...dang




FireFly^*194*^

I don't spend enough time here

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21st October 2002

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#4 15 years ago

I do agree. People should work as a team. But, sometimes, when the entire team goes one way, I'll go the other. The enemy sometimes will forcus all their effort nd breaking the group while I secretly go tunnel and get pc, it has worked before. But I usually don't do that.

Also, my honor went down once because of a strafing friendly not looknig where he was going. I was on middle assault hill of insurgent camp sniping, all of a sudden, right when i pull trigger, a friendly strafes in front of me and gets sniped... :( . I wish the penalty for FF was a little less, just because most of the time it is other persons fault. (not reporting in enough, walks right on front of you, etc...

That's all I got to say.




yumwillis

I don't spend enough time here

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22nd December 2002

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#5 15 years ago

Originally posted by Lady Bob The honor system sucks because EVERYONE WHO GODDAMN PLAYS....forgets we play on public internet servers!!! It doesn't matter if you check if they're are teamates nearby or not, becuase some jackass is gonna strafe into view just as you release the nade and it will bounce off his head and kill both of you, even though the on-screen graphics show it missing his head by half a foot. Or some dimwit will sprint right past you AFTER you throw a nade, even though your guy's hand is sticking out like a goddamn weather vane and the guy shouts "FRAG OUT!" OR someone on your team at a distance facing you (so you can't tell if they got a backpack or not) aims his rifle at you forever making you very paranoid and the damn reticle just won't change either color to reflect what team he is on AND they don't seem to know how to operate a keyboard in order to type responses. Sooooo, then he fires a shot at you and BAM BAM BAM, you shoot him, he dies, you get penalized. This is why I sometimes make an argument of why FF should be off on most or all public internet servers, because they are PUBLIC INTERNET servers. People make the argument of it being more realistic. Now in a game such as RtCW they're just full of shit, but in a game like AA I totally agree that it makes it more realistic. But that's only on those rare times when there are NO morons on the server. Cus how realistic is it when the entire team splits off in a gazillion different directions so that 1 minute later they all converge from 10 different hallways/doorways and shoot each other because most people know nothing of target aquisition or how to control themselves? Sometimes I just wish I was God! Oops, just commited 2 sins, add those to the growing list....

Totally agree sometimes u don't know who friendly is when he shot u, u just shot him back u can't always notice the teamattack message at the top-left corner i ask my teammate to REPORT IN, but they never response. when u don't know the person in front of u, u just shoot him. and then? get ur roe! can't ppl report their position? can't ppl set a key in their option? can't ppl read the team message?

too many newbie and idiot in the game




Allgemein17

I don't spend enough time here

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18th December 2002

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#6 15 years ago

I semi-agree, I like the honor system but i think that you should get a slightly less penalty for ROE due to the fact that most of the combat is either long-range where it is hard to tell who is who or corrner turning CQB where you dont have a chance to distinguish between teams. I also think it should be significant enough to discourage intentional tking. A slight decrease would be good, where two tks boots you, not just one. Another thing is that nades should be less powerful, especially on friendlies. The US Army wears ballistic armor made to atleast slow down, if not stop, fragments. There are even cases from Vietnam where soldiers have dove on frag grenades and just come away with just bruises due to their armor. Another idea is to put everyone on your compass, as long as they are within your view, so they won't all be bunched up on the sides. This would help because you would know fairly well who is who. I think that would be better than a mini-map because it would only show your team and wouldn't give away opfor.




thehornedrat

Pro-Filer thinks I'm cool!!

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5th November 2002

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#7 15 years ago

Hmmm as i play a lot of squad leader I see people on my compass and it is sometimes not as good as you think it might.

For example I have been in the tower on bridge and not fired due to persom being in line with my own team on the compass when it turns out to be enemy sniper and one shot later I am dead.

ID'ing is a prob especially when people come straight out of a smoke grenade on bridge walking towards their own tower when you blast them until you get a cease fire warning and they then moan!

Hey if you walk out of smoke with no warning you are lucky to not get splattered!

Still nice to see good teamwork last night, After deciding to hang back the squad leader goes rambo (he was the person who wanted to hang back) with no warning and then gets himself killed in 1st 30secs.

That is the kinda bad management you don't need and should be punished (not sure how it could be done though, would require a whole set of orders to be bound to keys and be standard!)




Lady Bob

Sergeant Major of the Army

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2nd September 2002

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#8 15 years ago
Originally posted by Allgemein17 I semi-agree, I like the honor system but i think that you should get a slightly less penalty for ROE due to the fact that most of the combat is either long-range where it is hard to tell who is who or corrner turning CQB where you dont have a chance to distinguish between teams. I also think it should be significant enough to discourage intentional tking. A slight decrease would be good, where two tks boots you, not just one. Another thing is that nades should be less powerful, especially on friendlies. The US Army wears ballistic armor made to atleast slow down, if not stop, fragments. There are even cases from Vietnam where soldiers have dove on frag grenades and just come away with just bruises due to their armor. Another idea is to put everyone on your compass, as long as they are within your view, so they won't all be bunched up on the sides. This would help because you would know fairly well who is who. I think that would be better than a mini-map because it would only show your team and wouldn't give away opfor.

That nade thing would be nice if it weren't for the fact they want this game to be very real (yet they make sniping an arcade affair in one of the patches, go figure!). Standard US frag nades have a caualty radius of 150m. That's around 320 feet or more. From knowing guys in the Marines, Army, and Green Beret, I can assure you that you need something like a thick concrete wall to protect you from a frag nade blast. When you see the entirely unrealistic depiction of a squad member leaning in a room tossing a frag nade, and the team takes cover on the opposite side protected by just your standard drywall wall, that means lots of injury and most likely death for everyone. Yes some ppl have dove on nades and lived, but they are the miraculous exception to the rule. When you also take into account that plenty of ppl die from a single tiny fragment of shrapnel from a wall 40 feet because a bullet hit it, then it can go both ways.

What they really need to change is adding a well thought out map system, and not the stupid compass system they have now. OpFor wouldn't show up on the map, just teammates, that's the whole point to it.

And sniping needs to be reversed back the way it was, where we had to actually use the mil dots on the scope and it required skill. Then the other half would be totally revamping the sniper school and forcing a requal for everyone to be sniper. Maybe then I'll sto thinking about uninstalling this game.




thehornedrat

Pro-Filer thinks I'm cool!!

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5th November 2002

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#9 15 years ago

couldn't agree more about the sniper bit, too many bad ones.




Jag

I'm too cool to Post

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12th January 2003

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#10 15 years ago

All games should be fun. Some games create fun from realism others shear playability. Any game based on real life should be playable. And here lies the problem. It is fairly easy to add a bit of code to a game to add realism (ie the honor system). But the game is inherantly not real. So it behaves realistically BUT does not account for the fact everything that affects it is not the same as in real life? Following me?

Basically, the honor system is a great idea. But it impacts playability because people do not play how they should. Ie IRL, in a military unit you follow orders. (99% of soldiers follow orders 99% of time - maybe). As people get POINTS FOR KILLING THE ENEMY everyone wants to be rambo, nobody want to teamplay, people generally dont care. They treat AA like the next CS or Q3 CTF. Yeah it's a team game, but I'm gonna snipe people and show off my l33t madsk!llz. Also COMMUNICATION. The people who get penalised are the ones in the right. I TKd today. How? me - "Confirm enemy target. Do we have anyone on centre ridge?", no answer. I repeated. No answer. Target moved, I blew it away - and promptly got a negative score and a shower of abuse. IRL this would NEVER happen. Why? 1 - There would be a plan, I would know where my men were, or at least their area of operation. 2 - They would reply if I needed confirmation.

I have been playing most of this evening. And I have never seen a bunch of more stupid/arrogant/immature in any online game before - worse than CS.

Same person TKing constantly (Accidentaly, but just not paying attention) but it was fine, cos we were on OFFENCE and he'd defend a bush and kill all the badguys til the time ran out - counteracted his negative TK score. Someone who insisted in l33t speak. Someone who kept calling everyone else a... I won't repeat it - needless to say it was completely uneccesary. Snipers who would take point, run into an ambush, die and leave our only sniper rifle in an open area. Nobody willing to follow orders.

Now and again you managed to get 1 or 2 people working as a team. The rest of the time was a waste of time.

AA will, to be perfectly honest, be mediocre at best on public servers. However, I think once all the big leagues, cups and ladders take off it will be in class all of it's own.

Oh, this isn't a rant. I love this game. I just hate the people that play it ;)