I keep having General Protections Fault?? -1 reply

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Bazal, The Onion God

I'm too cool to Post

50 XP

30th December 2003

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#1 14 years ago

Hey everyone I hope some of you can help me on this! I keep having problems with general protection faults. I have copy/paste it here... No Label OS: Windows XP 5.1 (Build: 2600) CPU: AuthenticAMD PentiumPro-class processor @ 1743 MHz with 511MB RAM Video: NVIDIA GeForce4 Ti 4600 (5303) General protection fault! History: FSkinVertexStream::GetStreamData <- FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UCanvas::DrawActor <- UCanvas::execDrawActor <- (Weapon_M4A1_Rifle_Mod SFsandstorm.Weapon_M4A1_Rifle_Mod0 @ Function AGP.AGP_Weapon.RenderOverlays : 0222) <- UObject::ProcessEvent <- (AGP_HUD SFsandstorm.AGP_HUD2, Function AGP.AGP_HUD.PostRender) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop Please post possible solutions here. Thanks Chris