New racing game ideas that they haven’t done yet… -1 reply

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xtreemgmr84

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26th June 2003

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#1 14 years ago

I always wished they would improve the A.I. of the other drivers so that the racing situations would be more true to life. I’d also thought it would be a cool idea if you could have in-game radio communications with your pit crew and the other drivers just like they do in real races. They say R. Racing Evolution (http://www.racing-evolution.com/ ) is actually going to have these features, among other new things, so it looks like I may get some of my wish list after all. What are some other ways you’ve thought of that they could improve racing games? (who knows ~ maybe they’ll end up doing it… it worked for me!)




gttouring

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13th November 2003

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#2 14 years ago

well it all depends on game style, in sim type games with car damage- the A.I. so far doesn't seem to care if they wreck their car, it would be nice to see if they did, like in the INDYcar series game, the cars willslow when an accident happens but not if it is YOU who starts or slows, then they just barrel into you-crap. in Prorace Driver it the same thing. The A.I. in Total Imersion Racing is goofy as it just tries to run you off the road and won't take an alternative racing line to go around the track, it races as if you are not there and just a moving obstacle. a good feature in a game beside a good fair A.I. (as mean as it is Total Immersion has a pretty good one, so does the NFS games) would be a car engineer helper, when you make desicions they tell you what happens rather than you simply reading the effect- a good readout of performance posted next to a change would be nice (like if you make a sway bar or gear change and test it a comparison to an unmodified lap time would be there and where you picked up time like inGT3.) a combination of all this would be good, and the computer can't cheat like it does so often- if you car loses a wing in Prorace Driver you go slower and get harder to control, but the computer never seems affected. or since games for racing are based on tracks, copy real peoples ideas of how to get around the track, and give options to the A.I. based on what is happening, so layout someones behavior a few times over a lap and make each sector a place where the line can change and behavior can be different, so as to make an interseting mix of things so a crazy drver in the fastest parts of the circuit if he gets beat up out there or too far ahead gets slow in the twistier bits or gets really nervouse in traffic. have personality setups not just way to get around a track. it can' t be hard to make up 10 different drivers for a game or even 15.




xtreemgmr84

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26th June 2003

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#3 14 years ago

Those are some great observations. I agree that A.I. is always an important focus for developers ~ in ANY type of game. As for racing, someone at another forum also had a really good point when he noted that the crashes/collisions in racing games are never that impressive. I agree. I think it would be great if wrecks were more spectacular and explosive. At least then when you hit another car and ruined the race, you wouldn't be so upset because it would be incredible to watch the realistic physics of two cars colliding at break-neck speeds




||PC|Gamer|Mofo||

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20th September 2003

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#4 14 years ago

that in-game radio idea sounds great. i would love that feature.




gttouring

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13th November 2003

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#5 14 years ago

another idea is in pit stops, you should be able to control the pit stops, EA sports F12002 had this sort of, but on the driver side, it would be cool like in Madden to contorl one of the guys or send out special instructions to make it faster, not such a big deal in games like NFS, or NItrokart, but in touring car, Indycar, nascar games, and enurance racing games- where ever pit stops are key to make them more eventful. also driver changes so a car would change AI with the driver in endurance races, and the player can buddy up with someone, so a driver change (like in the JGTC or LeMans series) would mean the controller changes too.




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#6 14 years ago

yea...i hate it when u just drive thru the pit stop....no one comes out or nutn