*Official .65 Bug thread * -1 reply

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SilenT AssassiN

A South African Bohemian

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9th October 2003

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#1 14 years ago

1st off thank you devs for the new release.FH>all *Ok I found on some maps that almost all german planes still fire the same, other countries aswell. *The aa guns on the lib. ship on desert rose makes no noise when fired. *On Tarawa in a bunker that is filled with sand near the airfield , if in the mg spot , you are standing up to the waist in sand. I will see about screens later. Over all good release , i hope .66 will fix these bugs. Ps. Oh i hate to say this but the faster mg34 noise is annoying and the new k98 is good but looks a little cartoonish for my taste but dont get me wrong ...very good model and the new 50 cal noise is a little weak. Also airplanes dont make enough noise :) Can a mod please sticky this :)




Evilsanta

Swedish Elite Tanker

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13th August 2003

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#2 14 years ago

1. The new 6 pounder is bugged. I just played on Supercharge, played as german, and found the 6 pounder on the far west cappable base. The first time I used it was good. Then I jumped out of it, then I returned to it 10 sec later. Then my aim was all screwed up, the crosshair was like 4 feet off. I wonder if someone else have had this problem. 2. The german AA gun with four barrels, it still sounds like shit! The soundscripting is wrong, it makes the sound feel like its 2 m, when its 50+ m. 3. Wreck model of the Matilda, UGLY, looks like an mutated slime monster!!!

Otherwise good mod :)




Zehnder

Hands up. Who wants to die?

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27th July 2004

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#3 14 years ago

Sound is the biggest problem with this mod. It needs major attention. Not only are several weapons silent when firing, others cut out when new sounds are introduced, and still some MG's go silent after prolonged bursts. Sounscripting. Where did that shot come from? Was it from front or back? Left or right. Better yet, was it close or was it far away, because the sounds are confused more than I am. Soundscripting is terrible, if present at all, and I'd take that loosely. I hate to say it, but Vanilla had it better. Please fix the soundscripting or find somebody who can do it decent, or will spend the time to make it better than good, but great. Tanks just appear on you, you should hear these things coming.




MkH^

FH tester

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25th September 2003

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#4 14 years ago

Rheinuebung CTDs on multiplayer for me, haven't tried in SP.

edit: works in SP.




GOD111

I Am Teh God

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1st July 2004

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6,967 Posts

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#5 14 years ago

Rheinuebung crash to desktop at around 50% of the mapload




D-Fens

uwe bolltastic!

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2nd May 2003

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4,837 Posts

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#6 14 years ago

rheinebueng 1941 crashes for me :(




Rikupsoni

Victim of Forgotten HopeForum bystander

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26th April 2004

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#7 14 years ago

atleast British parachutes don't work in Bombing the Reich ;)




Kro

Desert Rats Deputy CL (FH CO)

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15th March 2004

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25 Posts

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#8 14 years ago

The Defiant in El Al shakes about when moving to take off.




Deanoz

Get money all over again..

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31st December 2006

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218 Posts

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#9 14 years ago

hi all it's the first time i install the mod and some skins are not on vehicules in single player game.Is that normal?:smokin: We just must play in multiplayer coop?:naughty: YEP i'm a NOOb and i assume!:moon: Thank's for this incredible release




Kro

Desert Rats Deputy CL (FH CO)

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15th March 2004

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25 Posts

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#10 14 years ago

The Stuart on the LCT on Iwo Jima gets heavily damaged as it leaves the craft, it's as if it's tracks sink into the ramp and cause damage to the tank. The red and white barriers in Orel work, but the original image stays in place and you can still drive through them without damaging them with a jeep.