Personel Jackets -1 reply

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AF3c0x1God

I post to get attention

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19th August 2002

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#11 18 years ago

I'm completely happy with the game. As far as most of these massively devastating problems that everyone keeps talking about, I have yet to experience them. I guess I should consider myself lucky on that account. I beat the sniper school first time through (yes, it did take me a while to get through m-16 qual to get there). I only killed myself on one live jump. my own fault, I flared way too early, over corrected then didn't flare again.. SPLAT! I think I have only missed one or two jumps since then. The Army, in my opinion, has done a rather excellent job at creating a combat simulator. The game also isn't given enough credit for what it has created. It was stated by someone else... not sure who, you can speak up if it was you, that no one is taking advantage of what the game has to offer. There is an elaborate set of hand and voice commands available for working as a team. The whole idea of how the game should be played seems to be blown out the door. You are supposed to be working as a team, most people run out and play ala counterstrike. The game is also one of the more complicated I've seen as far as abilities and realism. I mean, you can open doors part way! has anyone even taken advantage of this? Cooking grenades is brilliant and makes them a far more versatile weapon than in SOF or CS. And, while this might be taxes dollars being put to use, just remember that they would have been spent on something else anyway. I find this to be a brilliant usage of recruitment money. It will catch far more attention than those Army guys you see sitting at a booth in your high school cafeteria. Also, as a point, if you take a look at a number of the complaints made, they are not problems with the game. They are reality when it bites you in the butt. Jumps are done at really low altitude. The M203 is that deadly, it is near to impossible to hit someone while running at them with a rifle, sometimes people don't die when you 'think' you emptied a clip into them. This is a game modelled from reality. These aren't problems with gameplay.




Lady Bob

Sergeant Major of the Army

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2nd September 2002

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#12 18 years ago

I know who you're talking of, I was talking with him on another forum thread. He's in the 82nd and I think he's the same one who's on a 30 day leave. So he's playing the game.

There are some problems with gameplay, like M16 qualification and sniper school. I've been told by ppl in the army that M16 qual is easier cus even while standing you can still rest your gun on the sandbags for support shooting. And sniper school in the game compared to real life is a joke. Does it make any sense to anyone that M16 expert qaul is much harder than sniper school? I really wish they would make the sniper school 'tour' a whole slew of missions that are very hard, just like real sniper school. There are way too many ppl wanting to use sniper rifles in the game, and I admit I'm only decent at sniping (mostly cus all sniping in this game is close range, really dumb). I'd much rather use the M203 cus I'll hit damn near anything with it. Stupid newbs keep taking that weapon though, like ppl who choose to use it but just run indoors and do close quarters fights and never use a single M203 nade. Some other problems with the game are just bugs, like the sound cutting in and out when near certain things such as the piping system on that one map where 1 team has to diable the pipes. Invisible and soundless M203 nades, invisible and soundless hand nades (very rare I encounter those though). Sometimes I get killed by soundless bullets from a semi/auto rifle, which is odd. No zip, pop, zing, splat, or crunch sound; nothing. And some other nit-picking junk like prone posistion in some places causes your soldier to hyper skip-n-bob up and down. Or ppl being damaged severely by being stepped on (why not make the soldiers do a step-over manuever? Soldiers actually bouncing off others like they're on a trampoline. Dead soldiers floating above the living and being moved along with the live soldier.

I'm with you Af3, I also love this game and there are way too many CS losers playing AA. It has its bugs that will piss ya off sometimes, but then again it's not really even finished yet. It's a much better game than SoF2's supposed "reality". I laugh at the morons in that game who say it's realistic. Since when do 2 bullets to any limb gaurantee a kill? And most the time that limb blows comepletely off. And 2 head shots needed to kill? Come on now, I know it's a gameplay balance decision, but don't try for realism and then have all this crap that's anti-realistic. There's not even wind or velocity adjustments you have to make in SoF2 like in a much more real game--Operation Flashpoint. I guess I can stop babbling now :lookaround:




AF3c0x1God

I post to get attention

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19th August 2002

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#13 18 years ago

I would be all about a heavier sniper qualification school. Something that is a beast to get through. Have something like the training Op in "Clear and Present Danger" where you have to hit targets without being spotted. Or even shoot at something MOVING!




Lady Bob

Sergeant Major of the Army

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2nd September 2002

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#14 18 years ago

I think there also needs to be grenade qualification range (too many idiots), and a target identification range (again, even more idiots). Too many ppl throw nades wherever the hell they please. Even more ppl shoot 1st and ask questions later. If they wanna pull that shit in AA they should get their asses out and go back to their lame ass CS, Unreal Tourney, or MOHAA (where they can lean-shoot to their heart's content). There's no place for Rambo's and itchy trigger fingers in AA damnit. Pisses me off all the ppl who just shoot at anything and everything that moves.




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