Questions about the engine: -1 reply

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voidmain

I don't spend enough time here

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16th August 2001

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#1 17 years ago

I first posted this thread in the MP forum then Max himself told me it would be better off here. so here it is:

Ive read quite a few of the more recent topics here (not ALL of them, sorry) and would like to know some things about the game itself.

about the way people interact with the walls and furniture when dying, how is that done? I am a starting programmer and like to do tech demos to impress the programming community. I was recently working on a skeletal animation system where the skeleton reacts to the room walls and bends and conforms to whatever position a person ends up in once dead. Max Payne has a system to that effect though not totally interactive that allows enemies to go over a half wall for example. I wonder whether there is really an interactive animation system there or just many more animations to deal with the possible falls.

[This message has been edited by voidmain (edited 08-17-2001).]




MaxPayne

Addicted to GF

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30th July 2001

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#2 17 years ago

Whoops! Wrong thread...

*bump*

------------------ "They were all dead... And hot damn it was a crap load o' fun!" - MaxPayne




voidmain

I don't spend enough time here

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16th August 2001

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#3 17 years ago

uh..... not exactly what i had in mind.

if any of the developers come across this thread i would be really interested in knowing.




voidmain

I don't spend enough time here

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16th August 2001

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#4 17 years ago

I guess maybe that is a stupid question and the answer is to hard to explain to a novice programmer but i would really like to try. so please tell me anything you know.




Cailean

I post to get attention

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31st July 2001

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#5 17 years ago

I didn't think MP did this? Maybe it was scripted stuff? Hitmna has an inverse kimatics (I don'[t know the name or if this is even what i mean) where body parts wouldn't clip throuygh walls and such, but bend around their environment relatively believeably.

------------------ get.naked




SkavenRMD

I want to be like the Admins

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26th July 2001

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#6 17 years ago

In Max Payne, the characters play a death animation depending on the situation, and the character's bounding box is aligned to the surface the character is standing on.

The main purpose of the alignment gizmo is to make the characters lie down believably on sloping surfaces and stairs. As a side effect, the characters may bob strangely when they fall over furniture or other small items on the ground.

------------------ -= Peter Hajba - animator / graphic artist - Max Payne devteam =-